Voodoo Chronicles: The First Sign [NPEB01110]
Started by Dante38490




31 posts in this topic
Dante38490
Unregistered


 
11-30-2014, 01:38 PM -
#21
(11-30-2014, 06:54 AM)Oil Wrote: notq
Try to enable 'Write Color / Depth buffers'.

Nop not util
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
11-30-2014, 01:44 PM -
#22
Yeah it's really needed to press x.
Dante38490
Unregistered


 
11-30-2014, 01:50 PM -
#23
(11-30-2014, 01:44 PM)notq Wrote: Yeah it's really needed to press x.
ah yes i have missing :3
umatuma
Unregistered


 
12-22-2014, 02:00 PM -
#24
Hi there For me it is frozen on load screen also log error
E {PPU[51] Thread (soundmain)[0x0109b048]} cellSpurs TODO: cellSpursEventFlagWait
E {PPU[51] Thread (soundmain)[0x0109b0b4]} cellSpurs TODO: _cellSpursSendSignal
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
12-22-2014, 04:46 PM -
#25
(12-22-2014, 02:00 PM)umatuma Wrote: Hi there For me it is frozen on load screen also log error
E {PPU[51] Thread (soundmain)[0x0109b048]} cellSpurs TODO: cellSpursEventFlagWait
E {PPU[51] Thread (soundmain)[0x0109b0b4]} cellSpurs TODO: _cellSpursSendSignal

I believe it's been for 10-15 builds already. It's stuck with "loading" word for me too. Something fix and something broken in emu again.
tambre
Unregistered


 
12-22-2014, 05:03 PM -
#26
(12-22-2014, 02:00 PM)umatuma Wrote: Hi there For me it is frozen on load screen also log error
E {PPU[51] Thread (soundmain)[0x0109b048]} cellSpurs TODO: cellSpursEventFlagWait
E {PPU[51] Thread (soundmain)[0x0109b0b4]} cellSpurs TODO: _cellSpursSendSignal

It has probably been like that for the past year or so. Anything that uses cellSpurs is expected to not work. Nothing special I guess. It's probably stuck somewhere on the rendering callback probably (It was disabled due to many problems with it). I guess cellSpurs isn't really relevant here due to it being used on "soundmain" thread, which probably load sound files.
jacky400
Unregistered


 
12-26-2014, 03:23 AM -
#27
Made some changes to the callback and should be working again now.
[raven02]
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
01-29-2017, 11:31 PM -
#28
Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: true
Load liblv2.sprx only: false

Load libraries:
- libcamera.prx
- libresc.prx
- librtc.prx
- libsre.prx


PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
Ani
Administrator
*******


16
4,389 posts 107 threads Joined: Aug 2017
02-04-2017, 12:50 AM -
#29
Duplicate of http://www.emunewz.net/forum/showthread.php?tid=165251
Merging.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
02-17-2017, 02:05 AM -
#30
game go ingame
don't have error
maybe playable


Forum Jump:


Users browsing this thread: 1 Guest(s)