Disgaea 3: Absence of Justice [BLUS30181]
Started by ssshadow




290 posts in this topic
jacky400
Unregistered


 
05-17-2014, 02:54 PM -
Alright .the animation will be wrong in 720x480 but correct in 1280x720.
jacky400
Unregistered


 
05-17-2014, 04:41 PM -
Excellent.
Darkriot
Member


0
498 posts 29 threads Joined: Aug 2017
05-17-2014, 06:11 PM -
You can make a easier. When you run the "New Loading", ON Write Depth/Color Buffers, after wait 1 animation and OFF Write Depth/Color Buffers.
So I got the animation and 37 fps.

(Apologize for the english, Google Translate*)
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
05-18-2014, 10:42 AM -
So, apparently, saving and loading (!), does work (!) in this game.

Upon saving you get this in the debug console:
Quote:CellSaveDataStatCallback--------------------
get->dir.dirName : BLES00452_00
get->isNewData: 1
get->hddFreeSizeKB 0x2625a00
get->sizeKB : 0x3001b000
get->sysSizeKB : 0x0
get->bind : 0
get->dir : BLES00452_00 0 0 0
get->fileListNum: 0
get->fileNum: 0

PARAM.SFO:TITLE: Create New Save Data
PARAM.SFO:SUB_TITLE: Create New Save Data
PARAM.SFOBig GrinETAIL:
PARAM.SFO:ATTRIBUTE: 0
PARAM.SFO:LIST_PARAM:

And this in the log:
Quote:[W : PPU[1] Thread (CPUThread)[0x0024c028]]: *** cellFsOpen(path="/dev_bdvd/PS3_GAME/USRDIR/Data/savedata/ICON00.PNG&quotWink: fd = 58
[W : PPU[1] Thread (CPUThread)[0x0024c070]]: sys_fs warning: cellFsAioRead(aio_addr=0x284a90, id_addr=0x284abc, func_addr=0x250598)
[W : fsAioRead]: *** fsAioRead(fd=58, offset=0x0, buf_addr=0x35c5b000, size=0xc98c, error=0x0, res=0xc98c, xid=0xaa [D:\PS3\D3E\BLES-00452\PS3_GAME\USRDIR\Data\savedata\ICON00.PNG])
[W : PPU[1] Thread (CPUThread)[0x0024c010]]: sys_fs warning: cellFsClose(fd=58)
[W : PPU[1] Thread (CPUThread)[0x0024c028]]: *** cellFsOpen(path="/dev_bdvd/PS3_GAME/USRDIR/Data/savedata/ICON00.PNG&quotWink: fd = 59
[W : PPU[1] Thread (CPUThread)[0x0024c070]]: sys_fs warning: cellFsAioRead(aio_addr=0x284a90, id_addr=0x284abc, func_addr=0x250598)
[W : fsAioRead]: *** fsAioRead(fd=59, offset=0x0, buf_addr=0x35c68000, size=0xc98c, error=0x0, res=0xc98c, xid=0xab [D:\PS3\D3E\BLES-00452\PS3_GAME\USRDIR\Data\savedata\ICON00.PNG])
[W : PPU[1] Thread (CPUThread)[0x0024c010]]: sys_fs warning: cellFsClose(fd=59)
[E : PPU[1] Thread (CPUThread)[0x01d3d004]]: TODO: SJISstoUTF8s
[E : PPU[1] Thread (CPUThread)[0x01d3d004]]: TODO: SJISstoUTF8s
[E : PPU[1] Thread (CPUThread)[0x01d3d004]]: TODO: SJISstoUTF8s
[E : PPU[1] Thread (CPUThread)[0x01d3d004]]: TODO: SJISstoUTF8s
[! : PPU[1] Thread (CPUThread)[0x01d4f01c]]: *** New PPU Thread [NisSaveData_ListSave_Thread] (): id = 60
[W : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: cellSysutil warning: cellSaveDataListSave2(version=0, setList_addr=0xd0100d64, setBuf_addr=0xd0100d94, funcList_addr=0x250c30, funcStat_addr=0x250c40, funcFile_addr=0x250c50, container=20, userdata_addr=0xd0100d60)
[E : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: DynamicMemoryBlock::Free(addr=0x0): failed
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30000000, size = 0x10000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30100000, size = 0xa000000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30010000, size = 0x2000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30012000, size = 0x1000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30013000, size = 0x1000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30014000, size = 0x1000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30015000, size = 0x1000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x3a100000, size = 0x500000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x3a600000, size = 0x100000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x3a700000, size = 0x100000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30016000, size = 0x1000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30017000, size = 0x1000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30018000, size = 0x1000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x30019000, size = 0x1000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x3001a000, size = 0x1000
[! : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: *** Memory Block: addr = 0x3001b000, size = 0x1000
[W : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\SAVEDATA\BLES00452_00\ICON0.PNG')
[W : PPU[60] Thread (NisSaveData_ListSave_Thread)[0x0024801c]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\SAVEDATA\BLES00452_00\SAVEDATA.DAT')

[W : PPU[1] Thread (CPUThread)[0x0024c070]]: sys_fs warning: cellFsAioRead(aio_addr=0x284a90, id_addr=0x284abc, func_addr=0x250598)

Upon loading you see this:

Quote:W : PPU[1] Thread (CPUThread)[0x0024c028]]: *** cellFsOpen(path="/dev_bdvd/PS3_GAME/USRDIR/Data/savedata/ICON00.PNG&quotWink: fd = 62
[W : PPU[1] Thread (CPUThread)[0x0024c070]]: sys_fs warning: cellFsAioRead(aio_addr=0x284a90, id_addr=0x284abc, func_addr=0x250598)
[W : fsAioRead]: *** fsAioRead(fd=62, offset=0x0, buf_addr=0x35c5b000, size=0xc98c, error=0x0, res=0xc98c, xid=0xb0 [D:\PS3\D3E\BLES-00452\PS3_GAME\USRDIR\Data\savedata\ICON00.PNG])
[W : PPU[1] Thread (CPUThread)[0x0024c010]]: sys_fs warning: cellFsClose(fd=62)
[W : PPU[1] Thread (CPUThread)[0x0024c028]]: *** cellFsOpen(path="/dev_bdvd/PS3_GAME/USRDIR/Data/savedata/ICON00.PNG&quotWink: fd = 63
[W : PPU[1] Thread (CPUThread)[0x0024c070]]: sys_fs warning: cellFsAioRead(aio_addr=0x284a90, id_addr=0x284abc, func_addr=0x250598)
[W : fsAioRead]: *** fsAioRead(fd=63, offset=0x0, buf_addr=0x35c68000, size=0xc98c, error=0x0, res=0xc98c, xid=0xb1 [D:\PS3\D3E\BLES-00452\PS3_GAME\USRDIR\Data\savedata\ICON00.PNG])
[W : PPU[1] Thread (CPUThread)[0x0024c010]]: sys_fs warning: cellFsClose(fd=63)
[! : PPU[1] Thread (CPUThread)[0x01d4f01c]]: *** New PPU Thread [NisSaveData_ListLoad_Thread] (): id = 64
[W : PPU[64] Thread (NisSaveData_ListLoad_Thread)[0x00248010]]: cellSysutil warning: cellSaveDataListLoad2(version=0, setList_addr=0xd0110d80, setBuf_addr=0xd0110db0, funcList_addr=0x250c38, funcStat_addr=0x250c48, funcFile_addr=0x250c58, container=20, userdata_addr=0x0)
[W : PPU[64] Thread (NisSaveData_ListLoad_Thread)[0x00248010]]: cellSaveDataListLoad2: No save entries found!
[W : PPU[1] Thread (CPUThread)[0x0024c070]]: sys_fs warning: cellFsAioRead(aio_addr=0x284a90, id_addr=0x284abc, func_addr=0x250598)
...

Normal loading here

...

Since Alex seems to have hacked around displaying the usual ps3 save interface, it just seems to auto save to slot 0, and load from slot 0. A bit strange that you get a "cellSaveDataListLoad2: No save entries found!" but whatever.
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
05-19-2014, 09:33 AM -
There are some slightly different messages when it doesn't play the intro video now, most likely due to this commit. It may give someone some idea as to why the video doesn't work.

Quote:********************************************************
NisAnmInit()
********************************************************
* pamfOpen: ERROR! cellPamfReaderInitialize() failed. ret=0x80610503
* getStreamInfo: ERROR! exit. (ret=0x88000002, file=NisLib/NisMovie.cpp:246)
* _NisMovie_Open: ERROR! exit. (ret=0x88000002, file=NisLib/NisMovie.cpp:774)

Full log: http://pastebin.com/eT0a7aqv
jacky400
Unregistered


 
05-19-2014, 11:29 AM -
Humm The Guided Fate Paradox also affected

(* getStreamInfo failed because of cellPamfReaderGetNumberOfSpecificStreams())

Haaa i extracted the dis_0.dat (intro movie) and put it to "The Guided Fate Paradox" ,the movie can play with 10-12 fps (Not from movie player)
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
05-23-2014, 06:41 PM -
Almost 68 fps at loading screen with last build and 0.6 fps ingame.
jacky400
Unregistered


 
05-24-2014, 12:00 AM -
Great .Getting rid of slow glreadpixels call really make somw scenes renders fast
jacky400
Unregistered


 
05-24-2014, 05:47 PM -
(05-23-2014, 06:41 PM)notq Wrote: Almost 68 fps at loading screen with last build and 0.6 fps ingame.

BTW, can you still in-game now using latest build here ? i keep crashing when going into 3rd scene
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
05-24-2014, 10:48 PM -
(05-24-2014, 05:47 PM)jacky400 Wrote:
(05-23-2014, 06:41 PM)notq Wrote: Almost 68 fps at loading screen with last build and 0.6 fps ingame.

BTW, can you still in-game now using latest build here ? i keep crashing when going into 3rd scene

Yes, i got ingame in this build http://www.emunewz.net/forum/showthread.php?tid=162310


Forum Jump:


Users browsing this thread: 7 Guest(s)