03-17-2014, 11:13 PM -
If someone is actually really masochistic, here are another 19 commands that probably prevent a triple A game from going anywhere, and is sure to give everyone a headache.
have fun
[E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
[E : RSXThread]: TODO: unknown/illegal method [0x00001fec](0x0)
[E : RSXThread]: TODO: cellGcmSetFrequencyDividerOperation(0x0)
[E : RSXThread]: TODO: cellGcmSetLineStipple(0x0)
[E : RSXThread]: TODO: cellGcmSetLogicOp(0x1503)
[E : RSXThread]: TODO: cellGcmSetPointSize(0x3f800000)
[E : RSXThread]: TODO: cellGcmSetPolygonOffsetScaleFactor(0x0, 0x0)
[E : RSXThread]: TODO: cellGcmSetPolygonStipple(0x0)
[E : RSXThread]: TODO: cellGcmSetRenderEnable(0x1000000)
[E : RSXThread]: TODO: cellGcmSetZcullStatsEnable(0x0)
[E : RSXThread]: TODO: cellGcmSetZpassPixelCountEnable(0x0)
[E : RSXThread]: TODO: cellGcmSetTexture_BorderColor(0x0)
[E : RSXThread]: TODO: cellGcmSetVertexTexture_Control0(0x60000)
[E : RSXThread]: TODO: cellGcmSetVertexTexture_Filter(0x0)
[E : RSXThread]: TODO: cellGcmSetVertexTexture_Address(0x101)
[E : RSXThread]: TODO: cellGcmSetVertexTexture_BorderColor(0x0)
[E : RSXThread]: TODO: cellGcmSetVertexTexture_Control0(0x60000)
[E : RSXThread]: TODO: cellGcmInvalidateZcull(0x0)
[E : RSXThread]: TODO: cellGcmSetContextDmaReport(0xbad68000)
/s
have fun
[E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
[E : RSXThread]: TODO: unknown/illegal method [0x00001fec](0x0)
[E : RSXThread]: TODO: cellGcmSetFrequencyDividerOperation(0x0)
[E : RSXThread]: TODO: cellGcmSetLineStipple(0x0)
[E : RSXThread]: TODO: cellGcmSetLogicOp(0x1503)
[E : RSXThread]: TODO: cellGcmSetPointSize(0x3f800000)
[E : RSXThread]: TODO: cellGcmSetPolygonOffsetScaleFactor(0x0, 0x0)
[E : RSXThread]: TODO: cellGcmSetPolygonStipple(0x0)
[E : RSXThread]: TODO: cellGcmSetRenderEnable(0x1000000)
[E : RSXThread]: TODO: cellGcmSetZcullStatsEnable(0x0)
[E : RSXThread]: TODO: cellGcmSetZpassPixelCountEnable(0x0)
[E : RSXThread]: TODO: cellGcmSetTexture_BorderColor(0x0)
[E : RSXThread]: TODO: cellGcmSetVertexTexture_Control0(0x60000)
[E : RSXThread]: TODO: cellGcmSetVertexTexture_Filter(0x0)
[E : RSXThread]: TODO: cellGcmSetVertexTexture_Address(0x101)
[E : RSXThread]: TODO: cellGcmSetVertexTexture_BorderColor(0x0)
[E : RSXThread]: TODO: cellGcmSetVertexTexture_Control0(0x60000)
[E : RSXThread]: TODO: cellGcmInvalidateZcull(0x0)
[E : RSXThread]: TODO: cellGcmSetContextDmaReport(0xbad68000)
/s