Disgaea D2 [BLES01939]
Started by ssshadow




62 posts in this topic
NewSongZ
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01-31-2017, 07:27 AM -
#41
(01-30-2017, 08:44 PM)Annie Wrote:
(01-30-2017, 08:24 PM)NewSongZ Wrote: I can't run into the menu if I chose LLVM PPU Decoder with latest build.

Did you follow BlackDaemon's instructions above?

I have upgraded my driver to 378.49.
Ani
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01-31-2017, 03:25 PM -
#42
(01-31-2017, 07:27 AM)NewSongZ Wrote:
(01-30-2017, 08:44 PM)Annie Wrote:
(01-30-2017, 08:24 PM)NewSongZ Wrote: I can't run into the menu if I chose LLVM PPU Decoder with latest build.

Did you follow BlackDaemon's instructions above?

I have upgraded my driver to 378.49.

Wrong GameID, you're using the Asia version. Try with BLES01939 which is the one which was reported to be working
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NewSongZ
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01-31-2017, 06:45 PM -
#43
OMGUndecided
Thank you for remind me of my mistake.
sael
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02-03-2017, 09:09 AM -
#44
Best result i got was that https://www.youtube.com/watch?v=YSg2JE3OMpw
sael
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02-08-2017, 02:51 AM -
#45
With the last build the game could almost go in playable. there no loading time after the spawn of a caracter nether before the atk of a ennemy. But there's still this dreaded error that appear after team atk or counter. Strangly it hapenned once that whatever i was doing it did not happen.

F {PPU[0x1000000] Thread (main_thread) [0x002b3148]} struct vm::access_violation thrown: Access violation reading address 0x5c0a204b

If that error get corrected the game will be perfectly playable.

lib10n
libresc

Are the only lib needed to make the game work fine
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
02-08-2017, 11:45 AM -
#46
(02-08-2017, 02:51 AM)sael Wrote: With the last build the game could almost go in playable. there no loading time after the spawn of a caracter nether before the atk of a ennemy. But there's still this dreaded error that appear after team atk or counter. Strangly it hapenned once that whatever i was doing it did not happen.

F {PPU[0x1000000] Thread (main_thread) [0x002b3148]} struct vm::access_violation thrown: Access violation reading address 0x5c0a204b

If that error get corrected the game will be perfectly playable.

lib10n
libresc

Are the only lib needed to make the game work fine

Wait, you get the opening video and music with only those two modules?

The access violation could be caused by anything and everything sadly.
sael
Unregistered


 
02-08-2017, 02:30 PM -
#47
(02-08-2017, 11:45 AM)ssshadow Wrote: Wait, you get the opening video and music with only those two modules?

The access violation could be caused by anything and everything sadly.

BGM never worked on the game as far as i know and i tryed many thing to make it work. The error seem to be linked to compilation. I got lucky and have been able to play without any problem (except that the sound have died at one moment and didnt came back) for hours now sadly without BGM. I had to reboot many times getting the error all these times before finally getting a working one.

And yes only these modules are needed to make everything work. I do get a ''todo: cellRtc'' but it doesnt change anything
ssshadow
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02-08-2017, 02:54 PM -
#48
(02-08-2017, 02:30 PM)sael Wrote:
(02-08-2017, 11:45 AM)ssshadow Wrote: Wait, you get the opening video and music with only those two modules?

The access violation could be caused by anything and everything sadly.

BGM never worked on the game as far as i know and i tryed many thing to make it work. The error seem to be linked to compilation. I got lucky and have been able to play without any problem (except that the sound have died at one moment and didnt came back) for hours now sadly without BGM. I had to reboot many times getting the error all these times before finally getting a working one.

And yes only these modules are needed to make everything work. I do get a ''todo: cellRtc'' but it doesnt change anything

The issue that caused music to fail was fixed less than 24 hours ago so use the very latest master build and the LLE modules in my post here.

Or well, it should be fixed. Does everything work now? Does LLVM also work?
sael
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02-08-2017, 06:16 PM -
#49
(02-08-2017, 02:54 PM)ssshadow Wrote:
(02-08-2017, 02:30 PM)sael Wrote:
(02-08-2017, 11:45 AM)ssshadow Wrote: Wait, you get the opening video and music with only those two modules?

The access violation could be caused by anything and everything sadly.

BGM never worked on the game as far as i know and i tryed many thing to make it work. The error seem to be linked to compilation. I got lucky and have been able to play without any problem (except that the sound have died at one moment and didnt came back) for hours now sadly without BGM. I had to reboot many times getting the error all these times before finally getting a working one.

And yes only these modules are needed to make everything work. I do get a ''todo: cellRtc'' but it doesnt change anything

The issue that caused music to fail was fixed less than 24 hours ago so use the very latest master build and the LLE modules in my post here.

Or well, it should be fixed. Does everything work now? Does LLVM also work?

I play on the lastest build and trying with your module list make it crash at the very start.

And yes with my way LLVM does work
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
02-08-2017, 06:26 PM -
#50
(02-08-2017, 06:16 PM)sael Wrote:
(02-08-2017, 02:54 PM)ssshadow Wrote:
(02-08-2017, 02:30 PM)sael Wrote:
(02-08-2017, 11:45 AM)ssshadow Wrote: Wait, you get the opening video and music with only those two modules?

The access violation could be caused by anything and everything sadly.

BGM never worked on the game as far as i know and i tryed many thing to make it work. The error seem to be linked to compilation. I got lucky and have been able to play without any problem (except that the sound have died at one moment and didnt came back) for hours now sadly without BGM. I had to reboot many times getting the error all these times before finally getting a working one.

And yes only these modules are needed to make everything work. I do get a ''todo: cellRtc'' but it doesnt change anything

The issue that caused music to fail was fixed less than 24 hours ago so use the very latest master build and the LLE modules in my post here.

Or well, it should be fixed. Does everything work now? Does LLVM also work?

I play on the lastest build and trying with your module list make it crash at the very start.

And yes with my way LLVM does work

Yes, but what I am wondering is, with what settings does the game work, with music, if it works?


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