Resistance: Fall of Man [BCES00001]
Started by BlackDaemon




60 posts in this topic
Sandi1987
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182 posts 24 threads Joined: Sep 2017
04-04-2020, 08:52 AM -
#31
I beat this game without any bugs or crash.
icemann
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53 posts 0 threads Joined: Sep 2017
04-10-2020, 05:55 AM -
#32
According to what I've read elsewhere. Torch light isn't working, and the green flashes on npc's and enemies is there still. Beyond that, the game is nigh on perfect at this stage.

I've been streaming my play through as well. So the devs are welcome to watch to look for glitches etc.

https://youtu.be/0wwFW-5dPjo

The rest are in the playlist attached to that one.

[edit]
On tonight's play of the game, the audio was different. Like if I shot my weapon I'd hear that fine, but on reloading the weapon, jumping, hitting my weapon against something, all would sound like it was off in the distance. Like it was playing from another speaker or something. Had to close the emulator and run the game a few times more before it fixed up. Dunno what the cause of that was.
This post was last modified: 04-11-2020, 11:40 AM by icemann.
lainiwaku
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35 posts 1 threads Joined: Jan 2020
04-15-2020, 10:34 AM -
#33
(04-10-2020, 05:55 AM)icemann Wrote: According to what I've read elsewhere. Torch light isn't working, and the green flashes on npc's and enemies is there still. Beyond that, the game is nigh on perfect at this stage.

I've been streaming my play through as well. So the devs are welcome to watch to look for glitches etc.

https://youtu.be/0wwFW-5dPjo

The rest are in the playlist attached to that one.

[edit]
On tonight's play of the game, the audio was different. Like if I shot my weapon I'd hear that fine, but on reloading the weapon, jumping, hitting my weapon against something, all would sound like it was off in the distance. Like it was playing from another speaker or something. Had to close the emulator and run the game a few times more before it fixed up. Dunno what the cause of that was.

torchlight bug are for resistance 2 resistance 1 torch work great
greenflash are only on openGL not vulkan
i never had sound issues
icemann
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53 posts 0 threads Joined: Sep 2017
04-15-2020, 03:56 PM -
#34
(04-15-2020, 10:34 AM)lainiwaku Wrote: i never had sound issues

Was only on the one level. Not had it happen since.

On level 15 - Angel - I got stuck in that level due to the physics volumes of a bunch of dead Chimera preventing access, and caused me to fall out of the level. Had to restart, and avoid killing too many around that spot.




Just finished level 17. This game is definitely on the "Playable" category. Not in-game. Watch even that video and you can see how playable it is. On occasion the game does slow down if there is too much action going on, but I've only witnessed that 3 times so far.

Also had 2 freezes happen where I had to restart the game to fix it.

If you stay at the menu screen long enough, it will freeze when it goes to the intro video.
This post was last modified: 04-18-2020, 07:29 AM by icemann.
AshenRayne
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1 posts 0 threads Joined: Apr 2020
04-16-2020, 05:54 PM -
#35
(04-15-2020, 03:56 PM)icemann Wrote:
(04-15-2020, 10:34 AM)lainiwaku Wrote: i never had sound issues

Was only on the one level. Not had it happen since.

On level 15 - Angel - I got stuck in that level due to the physics volumes of a bunch of dead Chimera preventing access, and caused me to fall out of the level. Had to restart, and avoid killing too many around that spot.




Just finished level 17. This game is definitely on the "Playable" category. Not in-game. Watch even that video and you can see how playable it is. On occasion the game does slow down if there is too much action going on, but I've only witnessed that 3 times so far.

Also had 2 freezes happen where I had to restart the game to fix it.

Meanwhile, I'm stuck on lv3 (after being stuck on the end of lv2) because apparently 3GB VRAM isn't enough and the game crashes with VK_OUT_OF_MEMORY error.  -_-
lainiwaku
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35 posts 1 threads Joined: Jan 2020
04-19-2020, 08:31 PM -
#36
(04-15-2020, 03:56 PM)icemann Wrote: This game is definitely on the "Playable" category. Not in-game. Watch even that video and you can see how playable it is. On occasion the game does slow down if there is too much action going on, but I've only witnessed that 3 times so far.

that what i can't stop sto say to digitaldude every week/months but he don't want to put it on playable because an official tester have sound problem with the demo....
This post was last modified: 04-19-2020, 08:32 PM by lainiwaku.
icemann
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53 posts 0 threads Joined: Sep 2017
04-20-2020, 12:38 PM -
#37
Well I've had sound problems as well. But it's occasional. Had the sound, sound way off in the distance a few times. If I close and restart the game it usually fixes it.

Most easily noticed if you go to jump, or reload your weapon. If you hear nothing, or the sound super low on those things, then you need to restart the game to fix it.
icemann
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53 posts 0 threads Joined: Sep 2017
04-24-2020, 05:49 PM -
#38
Ok completely through the game. I'd call it "playable" but it's not perfect.

Full bug list:
* Random freezes (occasional)
* Sound being far away (occasional)
* If you kill too many Chimera in the one spot and then walk onto that spot, the player will get stuck and eventually fall out of the level (kinda hilarious)
* Minor graphics glitches. And I mean minor.
* Occasional green flashes on NPC's (both allied and enemies)

Full play through, where you can see it all in action:
* Level 1 - Gauntlet - https://youtu.be/0wwFW-5dPjo
* Level 2 - Lone Survivor - https://youtu.be/A7w_DYVcnGQ
* Level 3 - Spires - https://youtu.be/TuBPNx3twfU
* Level 4 - Fates Worse Than Death - https://youtu.be/xq-c9dF-R40
* Level 5 - Conversion - https://youtu.be/GdOwGQXIKwU
* Level 6 - Hunted Down - https://youtu.be/kEBgpsHt_HQ
* Level 7 - Path of Least Resistance - https://youtu.be/IVI6Zo1VAbc
* Level 8 - Cathedral - https://youtu.be/YcnzkVhoQLU
* Level 9 - Outgunned - https://youtu.be/hr6Eds140yw
* Level 10 - Into the Fire - https://youtu.be/1PM3iVsJBTg
* Level 11 - Conduits - https://youtu.be/TcjEchSvMAc
* Level 12 - Viper's Nest - https://youtu.be/fy2_H4yXUAs
* Level 13 - No Way Out - https://youtu.be/atKvehX8rW8
* Level 14 - Secrets - https://youtu.be/WKWm-6SsPrY
* Level 15 - Angel - https://youtu.be/N_rMp6Q_b0w
* Level 16 - Search and Rescue - https://youtu.be/J84UtatAmJs
* Level 17 - Common Ground - https://youtu.be/e0mGz94FpVU
* Level 18 - A Disturbing Discovery - https://youtu.be/wCq01-A2RO4
* Level 19 - Devil at the Door - https://youtu.be/AH2GP-TPt7o
* Level 20 - Evacuation - https://youtu.be/R8Tl7H2xhnQ
* Level 21 - Parting Ways - https://youtu.be/dJYvTeLk_6c
* Level 22 - Into the Depths - https://youtu.be/h0g49pYD1bI
* Level 23 - In a Darker Place - https://youtu.be/fzzZXvARYYk
* Level 24 - A Desperate Gamble - https://youtu.be/WAMWv2dB7_8
* Level 25 - Ice and Iron - https://youtu.be/FWUEr-H6gY4
* Level 26 - Burning Bridges - https://youtu.be/5xPb8eNOWpg
* Level 27 - On the Ice - https://youtu.be/6aZOEI8lI_k
* Level 28 - Giant Slayer - https://youtu.be/WTHENznNi08
* Level 29 - Angel's Lair - https://youtu.be/80TEj3KKodI
* Level 30 - Last Hope, Ending and Credits - https://youtu.be/5WHO_w9fjb8
This post was last modified: 04-24-2020, 05:52 PM by icemann.
ShadixAced
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17 posts 5 threads Joined: Apr 2020
04-25-2020, 10:42 AM -
#39
(04-24-2020, 05:49 PM)icemann Wrote: Ok completely through the game. I'd call it "playable" but it's not perfect.

Full bug list:
* Random freezes (occasional)
* Sound being far away (occasional)
* If you kill too many Chimera in the one spot and then walk onto that spot, the player will get stuck and eventually fall out of the level (kinda hilarious)
* Minor graphics glitches. And I mean minor.
* Occasional green flashes on NPC's (both allied and enemies)

Full play through, where you can see it all in action:
* Level 1 - Gauntlet - https://youtu.be/0wwFW-5dPjo
* Level 2 - Lone Survivor - https://youtu.be/A7w_DYVcnGQ
* Level 3 - Spires - https://youtu.be/TuBPNx3twfU
* Level 4 - Fates Worse Than Death - https://youtu.be/xq-c9dF-R40
* Level 5 - Conversion - https://youtu.be/GdOwGQXIKwU
* Level 6 - Hunted Down - https://youtu.be/kEBgpsHt_HQ
* Level 7 - Path of Least Resistance - https://youtu.be/IVI6Zo1VAbc
* Level 8 - Cathedral - https://youtu.be/YcnzkVhoQLU
* Level 9 - Outgunned - https://youtu.be/hr6Eds140yw
* Level 10 - Into the Fire - https://youtu.be/1PM3iVsJBTg
* Level 11 - Conduits - https://youtu.be/TcjEchSvMAc
* Level 12 - Viper's Nest - https://youtu.be/fy2_H4yXUAs
* Level 13 - No Way Out - https://youtu.be/atKvehX8rW8
* Level 14 - Secrets - https://youtu.be/WKWm-6SsPrY
* Level 15 - Angel - https://youtu.be/N_rMp6Q_b0w
* Level 16 - Search and Rescue - https://youtu.be/J84UtatAmJs
* Level 17 - Common Ground - https://youtu.be/e0mGz94FpVU
* Level 18 - A Disturbing Discovery - https://youtu.be/wCq01-A2RO4
* Level 19 - Devil at the Door - https://youtu.be/AH2GP-TPt7o
* Level 20 - Evacuation - https://youtu.be/R8Tl7H2xhnQ
* Level 21 - Parting Ways - https://youtu.be/dJYvTeLk_6c
* Level 22 - Into the Depths - https://youtu.be/h0g49pYD1bI
* Level 23 - In a Darker Place - https://youtu.be/fzzZXvARYYk
* Level 24 - A Desperate Gamble - https://youtu.be/WAMWv2dB7_8
* Level 25 - Ice and Iron - https://youtu.be/FWUEr-H6gY4
* Level 26 - Burning Bridges - https://youtu.be/5xPb8eNOWpg
* Level 27 - On the Ice - https://youtu.be/6aZOEI8lI_k
* Level 28 - Giant Slayer - https://youtu.be/WTHENznNi08
* Level 29 - Angel's Lair - https://youtu.be/80TEj3KKodI
* Level 30 - Last Hope, Ending and Credits - https://youtu.be/5WHO_w9fjb8
Considering the third bug occuring, I would say to keep it to a "ingame" state until we know the game logic is fine. If this bug isn't occuring on the original version of the game (maybe they were game updates that fixed it idk), but occurs in RPCS3, it would be better to be sure that we don't have that kind of issue occuring again. Could be destabilizing for some.
icemann
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53 posts 0 threads Joined: Sep 2017
04-25-2020, 04:50 PM -
#40
Definitely. I guess it all depends on what "playable" is defined as.

If playable is that it goes into the actual game, and you can get from A -> Z without too much issues, then that is what this game is at currently. Where as, if playable = perfect, then sure this game is not there yet. It's just that when you look at the majority of games in the "ingame" category, and then you look at this game, it's so much better than the vast majority of them. If you watch any of those videos I linked above it plays great.
This post was last modified: 04-25-2020, 04:51 PM by icemann.


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