PPU LLVM JIT Repository Early Testing
Started by Ekaseo




358 posts in this topic
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
01-21-2015, 12:01 AM -
(01-20-2015, 11:56 PM)Ekaseo Wrote: thnx, i tested it for a bit and most of the time it displays an error
E {PPU[1] Thread (main_thread)[0x0001f898]} PPU[1] Thread (main_thread)[0x0001f898]: Invalid formatting (u64): %016
im not sure if the adress is always the same, but most of the games, even the ones that worked before display this error.
i assume that the spurs are not finished yet and thats why it does not work, but im just making sure gopalsr83 know about this error.

If almost every game does that then i'm sure he does know.

Also, just for everyone in general, if someone hasn't committed to the main branch it is probably for a reason, such as stuff being unfinished or still buggy.
Ekaseo
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01-21-2015, 12:09 AM -
(01-21-2015, 12:01 AM)ssshadow Wrote:
(01-20-2015, 11:56 PM)Ekaseo Wrote: thnx, i tested it for a bit and most of the time it displays an error
E {PPU[1] Thread (main_thread)[0x0001f898]} PPU[1] Thread (main_thread)[0x0001f898]: Invalid formatting (u64): %016
im not sure if the adress is always the same, but most of the games, even the ones that worked before display this error.
i assume that the spurs are not finished yet and thats why it does not work, but im just making sure gopalsr83 know about this error.

If almost every game does that then i'm sure he does know.

Also, just for everyone in general, if someone hasn't committed to the main branch it is probably for a reason, such as stuff being unfinished or still buggy.

i know, i just thought i will leave him an early feedback Smile
gopalsr83
Unregistered


 
01-21-2015, 03:51 AM -
Thanks for the feedback.

SPURS taskset is a long way from being finished. Several components (like the SPURS taskset policy module) are yet to be implemented and so it is completely unusable at this time. At the moment I am only focusing on understanding/reverse-engineering the SPURS code and am not unit testing the implementation and so whatever is implemented is likely to be buggy.
metallicafor
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01-21-2015, 08:57 AM -
I dont know if that will be a much of help for you - but if i were you i would certainly look into short waves 0.0.2 by ignarius ps3 emulator implementation - just to give a little bit of clue how the spurs works. Its propably not a lot but this emulator can succesfully run a couple homebrew based on spurs code. It might be usefull for you and can speed up the process but it might not. I dont know I am just trying to help.

Link http://down.emucr.com/v3/8744002
Ekaseo
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01-21-2015, 11:56 AM -
(01-21-2015, 08:57 AM)metallicafor Wrote: I dont know if that will be a much of help for you - but if i were you i would certainly look into short waves 0.0.2 by ignarius ps3 emulator implementation - just to give a little bit of clue how the spurs works. Its propably not a lot but this emulator can succesfully run a couple homebrew based on spurs code. It might be usefull for you and can speed up the process but it might not. I dont know I am just trying to help.

Link http://down.emucr.com/v3/8744002

im not sure if i remember it correctly, but wasnt short waves emulator code not made public?
metallicafor
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01-21-2015, 12:58 PM -
yes just thought it might give u some clues that is it.
tambre
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01-22-2015, 02:33 PM -
(01-20-2015, 11:56 PM)Ekaseo Wrote: thnx, i tested it for a bit and most of the time it displays an error
E {PPU[1] Thread (main_thread)[0x0001f898]} PPU[1] Thread (main_thread)[0x0001f898]: Invalid formatting (u64): %016
im not sure if the adress is always the same, but most of the games, even the ones that worked before display this error.
i assume that the spurs are not finished yet and thats why it does not work, but im just making sure gopalsr83 know about this error.

Could you provide the full log, please? I'm assuming this is because the logging formatting is not proper somewhere.
Ekaseo
Unregistered


 
01-22-2015, 03:13 PM -
(01-22-2015, 02:33 PM)tambre Wrote:
(01-20-2015, 11:56 PM)Ekaseo Wrote: thnx, i tested it for a bit and most of the time it displays an error
E {PPU[1] Thread (main_thread)[0x0001f898]} PPU[1] Thread (main_thread)[0x0001f898]: Invalid formatting (u64): %016
im not sure if the adress is always the same, but most of the games, even the ones that worked before display this error.
i assume that the spurs are not finished yet and thats why it does not work, but im just making sure gopalsr83 know about this error.

Could you provide the full log, please? I'm assuming this is because the logging formatting is not proper somewhere.

here is one example, its from arkedo series 2 swap, all the other games behave basicaly the same
Ekaseo
Unregistered


 
01-22-2015, 10:14 PM -
um... i know it wont work, but could someone plz build the new spurs branch? just for testing purposes Smile thank you
Darkriot
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498 posts 29 threads Joined: Aug 2017
01-22-2015, 11:24 PM -
Wait it, please. I just compile it now.

Download test build with "spurs" here: http://rghost.ru/60503756

Quote:SPURS: Implement cellSpursEventFlagWait and cellSpursEventFlagSet. Also modify implementation to make use of vm::var


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