Nier Replicant [BLJM60223]
Started by Arcana




17 posts in this topic
Arcana
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01-13-2017, 02:14 AM -
#11
You think you could help me set it up if it wouldn't be too much trouble or do you prefer i just wait until its more finalized or plain updated?
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
01-13-2017, 02:17 AM -
#12
I'm going to sleep now, basically you need two different tools to modify the game data, and you need a hacked rpcs3.exe to get the intro videos and install game data screen. Then I will have to try to write some more code to get further, right now you can't actually play anything. And even then something I can't fix can just fail right thereafter, so don't get your hopes up too much.

Good night.
Arcana
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01-13-2017, 02:19 AM -
#13
Good Night, thanks for your support
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
01-17-2017, 03:18 PM -
#14
I fixed the OSK (I'm literally retarded considering what mistake I spent the hours on...) but the game crashes when loading a new game. I guess it's theoretically possible that the error doesn't happen with DX12 or Vulkan, we can test later.

Code:
E {rsx::thread} RSX: Failed to compile shader: 0(183) : error C1115: unable to find compatible overloaded function "texture(samplerCube, vec2, float)"
0(202) : error C1115: unable to find compatible overloaded function "texture(samplerCube, vec2, float)"

F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment info
-------------
0(183) : error C1115: unable to find compatible overloaded function "texture(samplerCube, vec2, float)"
0(202) : error C1115: unable to find compatible overloaded function "texture(samplerCube, vec2, float)"
(0) : error C2003: incompatible options for link

¯\_(?)_/¯
ssshadow
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01-19-2017, 11:38 PM -
#15
OK so here is a build with OSK and the vm.cpp hack mentioned before. It crashes when going in game on OpenGL and Vulkan but I can't easily test with DX12. Maybe it will work for you ? ... (probably not)

Link: https://mega.nz/#!Mh1QwCxC!B4_GfF1lAXFgd..._bhxuxV9Yw

The game files also require some processing, they are encrypted. Let the fun begin:
  • Did you rip the game to an external FAT32 drive? Then the file \BLUS30481\PS3_GAME\USRDIR\MEDIA\stable.sdat may be split into several "666" files. Use this tool to merge them again: http://karmian.org/projects/ps3merge/download
  • Now that you have one larger than 4 GB stable.sdat file you need to decrypt it. Download "npdtool" and place the .exe next to the stable.sdat file. Link: https://www.sendspace.com/file/w5mtcm
  • Open a terminal/command line window in the directory with the stable.sdat file and npdtool.exe. In Windows 7 you can shift+right click in the explorer window to get the option. In Windows 8+ it's in the blue File menu at the top left.
  • Run "npdtool.exe ds stable.sdat newfile.sdat"
  • When done hide stable.sdat somewhere safe until the game has actually started in rpcs3.
  • Rename newfile.sdat to stable.sdat.
  • Finally run rpcs3 with the below LLE modules, first with OpenGL to confirm everything was done right, then with DX12 to see if it can go in game.

Code:
- libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libfiber.prx
    - libfont.prx
    - libfontFT.prx
    - libfreetype.prx
    - libfreetypeTT.prx
    - libpamf.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libspurs_jq.prx
    - libsre.prx
    - libsync2.prx
Arcana
Unregistered


 
01-31-2017, 05:55 PM -
#16
No dice, the file i have was not a fat32 and the npdtool.exe stopped working after attempting to use it on the Stable.dat file in media
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
01-31-2017, 10:07 PM -
#17
Maybe it's possible with true ancestor rebuilder? if npdtool doesnt work.
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
02-01-2017, 01:39 PM -
#18
Works for me™


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