Let's add some screens and move it to Intro's
Tested on recent master build v0.0.1-8-60bd2fb.
LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfs.prx
- libsync2.prx
gabrielrey37
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morcy
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158 posts
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Joined: Aug 2017
RPCS3 v0.0.2-3-8055d83 Alpha
just intro
enderandrew
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13 threads
Joined: Oct 2017
I get odd graphical glitches and can't get the intro to even load, no matter the settings I try. RPCS3 v0.0.4-6075-0064976c Alpha
https://i.imgur.com/YD1i6tE.jpg
This post was last modified: 11-13-2017, 06:02 PM by enderandrew.
You need OpenGL and Write Color Buffers.
This post was last modified: 11-14-2017, 12:17 AM by Ani.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux
Ingame as of
https://forums.rpcs3.net/thread-197410.html with RPCS3 v0.0.3-3-9c94956 and later.
Nallim
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Joined: Jan 2018
(11-13-2017, 03:55 AM)enderandrew Wrote: I get odd graphical glitches and can't get the intro to even load, no matter the settings I try. RPCS3 v0.0.4-6075-0064976c Alpha
https://i.imgur.com/YD1i6tE.jpg
I have exactly the same problem regardless of the configuration, can anyone really play the game using this emulator?
Flower and flOw work perfectly the two with 30 or more fps. But Journey does not, it go from 1 to 3 fps, and the screen never leaves the black color.
Any advice is appreciated.
Thanks.
turtleneckthomas
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Joined: Oct 2017
04-15-2018, 10:10 PM -
Hello I am getting odd checkerboard graphic glitches on build rpcs3-v0.0.5-6652-41f4bb90_win64
See here:
This post was last modified: 04-15-2018, 10:12 PM by turtleneckthomas.
Known issue, not a regression. If you slow the RSX down by using OpenGL it can fix the issue but for many even OpenGL wont be enough to fix it and you will want to use Debug Output, Write Color Buffers etc etc. Of course, this will hurt performance but it's the only way to fix the timing issue currently.