RPCS3 FAQ
Started by shadow




235 posts in this topic
Dante38490
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07-08-2013, 12:43 AM -
(07-08-2013, 12:17 AM)Gundark Wrote: Try run it as administrator. It worked for me.

I already try everything, compatibility, administrator etc ... but there is nothing that is working, that must be generated with VS 2012

Nobody has a gift idea? Of why it does not work anymore since the x64 switch to VS 2012?
Ekaseo
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07-12-2013, 09:14 PM -
i have tested the newest build and now even tetris runs on 1 fps... soooo... WTF?
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
07-12-2013, 11:00 PM -
Ekaseo, it's build from "work in progress" branch, remember? Wink It seems, that DH have enabled some debugging info output in log, which cause such slowness.
Ekaseo
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07-12-2013, 11:45 PM -
oooooh? so thats what wip means, at least it makes sense now Undecided
Dante38490
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08-03-2013, 04:09 PM -
I tested the latest version of git branch wip added:
- Implemented HDD manager.
- Implemented VFS manager.
- Implemented MFC.
- Fixed ELF Compiler.
- Improved HLE Func binder.
But rpcs3-x64 still does not launch on Windows 8: (
Ekaseo
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08-25-2013, 12:13 PM -
i have a question... will the ps3 firmware be emulated or downloaded and implemented somehow
Zekro
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08-25-2013, 12:27 PM -
I think they'll do the same as in jpcsp so it wouldn't be so much work
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
08-25-2013, 05:06 PM -
AlexAltea, i asked DH, if you interested to help
(translated from Russian)
Quote:you could help by implementing more modules. in rpcs3 module is independant, it could be not related with another components. template of module
Code:
#include "stdafx.h"
#include "Emu/SysCalls/SysCalls.h"
#include "Emu/SysCalls/SC_FUNC.h"

void ##ModuleName##_init();
Module ##ModuleName##(##ModuleID##, ##ModuleName##_init);

...

void ##ModuleName##_init()
{
...
}
path to modules Emu\SysCalls\Modules\
list of modules Emu\SysCalls\Modules.cpp
Ekaseo
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08-26-2013, 10:41 PM -
can some1 tell me (in detail if possible) how to build rpcs3, i have visual studio 2012 and codeblocks
Gundark
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08-26-2013, 11:06 PM -
+1 that would be awesome.


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