The Guided Fate Paradox [BLUS31312]
Started by zzq920817




226 posts in this topic
Ekaseo
Unregistered


 
08-25-2014, 11:28 AM -
(08-25-2014, 11:25 AM)ssshadow Wrote: Previously unimplemented functions are now implemented, so it is not strange that the game is slower if you have to emulate more stuff.

are you sure that cellsynch could cause the game to run 8x slower?
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
08-25-2014, 11:41 AM -
(08-25-2014, 11:28 AM)Ekaseo Wrote:
(08-25-2014, 11:25 AM)ssshadow Wrote: Previously unimplemented functions are now implemented, so it is not strange that the game is slower if you have to emulate more stuff.

are you sure that cellsynch could cause the game to run 8x slower?
This game uses a few CellSync functions iirc. But it is not 8x slower, I tested it now, and it seems to run at about the same speed as before really. I get about 4 fps where Dante had 7 a while ago: http://www.emunewz.net/forum/showthread....#pid213453 But his CPU could be faster.
Ekaseo
Unregistered


 
08-25-2014, 11:48 AM -
(08-25-2014, 11:41 AM)ssshadow Wrote:
(08-25-2014, 11:28 AM)Ekaseo Wrote:
(08-25-2014, 11:25 AM)ssshadow Wrote: Previously unimplemented functions are now implemented, so it is not strange that the game is slower if you have to emulate more stuff.

are you sure that cellsynch could cause the game to run 8x slower?
This game uses a few CellSync functions iirc. But it is not 8x slower, I tested it now, and it seems to run at about the same speed as before really. I get about 4 fps where Dante had 7 a while ago: http://www.emunewz.net/forum/showthread....#pid213453 But his CPU could be faster.

ok, right now, i compared the newest revision with the one i had and on the newest one i have 1-2 fps more and on the previous i had 0.55 fps.
ZeCoxao
Unregistered


 
08-25-2014, 08:03 PM -
seems to be "ok" for the speed standards.
[Image: Ta7Shsq.png]
Ekaseo
Unregistered


 
09-02-2014, 04:11 PM -
just a small update. the font is now displayed correctly in conversations.
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
09-02-2014, 04:38 PM -
(09-02-2014, 04:11 PM)Ekaseo Wrote: just a small update. the font is now displayed correctly in conversations.

Yup. Still crashes when entering the first dungeon/battle though.

Code:
G: E {PPU[1] Thread (CPUThread)[0x00322d3c]} Exception: Access violation: addr = 0xcfffffa0 (last_syscall=0x0 (Unknown func id: 0x00000000))
Ekaseo
Unregistered


 
09-13-2014, 06:00 PM -
i dont know if its only me, but now i have 1 fps in game, mostly below 1fps.
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
09-13-2014, 11:20 PM -
(09-13-2014, 06:00 PM)Ekaseo Wrote: i dont know if its only me, but now i have 1 fps in game, mostly below 1fps.

About 2-3 here, down from about 5 (iirc), so yes, it's slower now. Still crashes too.
E {PPU[1] Thread (CPUThread)[0x00322d3c]} Exception: Access violation: addr = 0xcfffffa0 (is_alive=1, last_syscall=0x0 (Unknown func id: 0x00000000))
Ekaseo
Unregistered


 
11-02-2014, 09:27 PM -
is it just me? or is the game 2x faster since the opengl update?
Bigpet
Unregistered


 
11-02-2014, 09:38 PM -
nothing actually changed, those were just definitions


Forum Jump:


Users browsing this thread: 9 Guest(s)