Automatic Frame Interpolation when below 60 fps: is it possible? (ie: Trumotion, etc)
Started by vlbastos




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Ani
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09-21-2022, 08:52 AM -
#8
Temporal solutions like DLSS 1/2/3, FSR 2.0 and XeSS require motion vectors from the Game Engine, which are impossible to have on an emulator.
And that's not even a standard, that's a proprietary solution for one vendor.
This post was last modified: 09-21-2022, 12:00 PM by Ani.
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RE: Automatic Frame Interpolation when below 60 fps: is it possible? (ie: Trumotion, etc) - by Ani - 09-21-2022, 08:52 AM

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