09-21-2022, 08:52 AM -
Temporal solutions like DLSS 1/2/3, FSR 2.0 and XeSS require motion vectors from the Game Engine, which are impossible to have on an emulator.
And that's not even a standard, that's a proprietary solution for one vendor.
And that's not even a standard, that's a proprietary solution for one vendor.
This post was last modified: 09-21-2022, 12:00 PM by Ani.
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