RPCS3_FANHow Save States and Graphic Filters work?
Started by RPCS3_FAN




1 posts in this topic
RPCS3_FAN
Member


0
40 posts 9 threads Joined: Dec 2017
05-09-2020, 07:29 PM -
#1
I have a technology question:

How save states for example in Mednafen or PCSX2 work. what is inside a saved state and how they start at this position?

And are the features of Graphics Filters always emulator-dependent implementations? or can you reuse the Algorithm on other systems too?

Is the ReShade (the Open Source Project) an equal good technology? or would a Emulator-embedded GFX Filter produce better Quality?

Greetings

Quote:The Virtual Game Station itself infringes no copyright. Bearing in mind the goals of the copyright law, "to stimulate artistic creativity for the general public good," Sony, 464 U.S. at 432 (internal quotation marks omitted), we conclude that there is a legitimate public interest in the publication of Connectix's software,
SONY COMPUTER ENTERTAINMENT v. CONNECTIX CORP., 203 F.3d 596 (9th Cir. 2000)


Messages In This Thread
How Save States and Graphic Filters work? - by RPCS3_FAN - 05-09-2020, 07:29 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)