Ninja Gaiden Sigma 2 BLUS30380 hangs in game
Started by regx8203




4 posts in this topic
regx8203
Member


0
3 posts 1 threads Joined: Apr 2020
04-08-2020, 11:23 PM -
#1

.rar   RPCS3.20200409_025241.rar (Size: 394.48 KB / Downloads: 3)
.rar   RPCS3.20200409_020541.rar (Size: 463.97 KB / Downloads: 0)
.rar   RPCS3.20200409_005920.rar (Size: 838.04 KB / Downloads: 0)
.rar   RPCS3.20200408_234303.rar (Size: 662.72 KB / Downloads: 0)
.rar   RPCS3.20200408_232707.rar (Size: 1.03 MB / Downloads: 2)
.rar   RPCS3.20200408_172748.rar (Size: 478.63 KB / Downloads: 1)

Ninja Gaiden Sigma 2 BLUS30380

I already tried different configs but it still hangs every 10~20 min randomly. Attached logs in rar.


Below is my typical config:

RPCS3 v0.0.9-10145-dce81d4a Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i7-6700K CPU @ 4.00GHz | 8 Threads | 15.97 GiB RAM | TSC: 4.00GHz | AVX+ | FMA3 | TSX-FA
Operating system: Windows, Major: 10, Minor: 0, Build: 17763, Service Pack: none, Compatibility mode: 0
·! 0:00:00.000000 SYS: Initialization times before main(): 0.083011Gc
·! 0:00:00.397173 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1080 Ti' running on driver 445.75.0.0
·! 0:00:00.436045 GUI: Current language changed to English (en)
·! 0:00:00.540312 Compat: Finished reading database from file: D:/GAME/rpcs3/GuiConfigs/compat_database.dat
·! 0:00:02.312043 SYS: [ord:1] Object 'class patch_engine' is destroying
·! 0:00:02.314154 SYS: Path: D:/DISC/Ninja Gaiden Sigma 2 BLUS30380/PS3_GAME/USRDIR/EBOOT.BIN
·! 0:00:02.314420 SYS: Title: NINJA GAIDEN Σ2
·! 0:00:02.314422 SYS: Serial: BLUS30380
·! 0:00:02.314423 SYS: Category: DG
·! 0:00:02.314423 SYS: Version: 01.00 / 01.02
·! 0:00:02.314475 SYS: Vulkan SDK Revision: 126
·! 0:00:02.314959 SYS: Used configuration:
Core:
  PPU Decoder: Recompiler (LLVM)
  PPU Threads: 2
  PPU Debug: false
  Save LLVM logs: false
  Use LLVM CPU: ""
  Max LLVM Compile Threads: 0
  Enable thread scheduler: false
  Set DAZ and FTZ: false
  SPU Decoder: Recompiler (LLVM)
  Lower SPU thread priority: false
  SPU Debug: false
  Preferred SPU Threads: 0
  SPU delay penalty: 3
  SPU loop detection: false
  Max SPURS Threads: 6
  SPU Block Size: Safe
  Accurate GETLLAR: false
  Accurate PUTLLUC: false
  Accurate RSX reservation access: false
  SPU Verification: true
  SPU Cache: true
  SPU Profiler: false
  Enable TSX: Enabled
  Accurate xfloat: true
  Approximate xfloat: true
  PPU Accurate FMA: false
  Debug Console Mode: false
  Lib Loader: Load liblv2.sprx only
  Hook static functions: false
  Load libraries:
    []
  HLE lwmutex: false
  SPU LLVM Lower Bound: 0
  SPU LLVM Upper Bound: 18446744073709551615
  Clocks scale: 100
  Sleep Timers Accuracy: Usleep Only
VFS:
  $(EmulatorDir): ""
  /dev_hdd0/: $(EmulatorDir)dev_hdd0/
  /dev_hdd1/: $(EmulatorDir)dev_hdd1/
  /dev_flash/: $(EmulatorDir)dev_flash/
  /dev_usb000/: $(EmulatorDir)dev_usb000/
  /dev_bdvd/: ""
  /app_home/: ""
  Enable /host_root/: false
  Initialize Directories: true
  Limit disk cache size: false
  Disk cache maximum size (MB): 5120
Video:
  Renderer: Vulkan
  Resolution: 1280x720
  Aspect ratio: 16:9
  Frame limit: 50
  MSAA: Auto
  Write Color Buffers: false
  Write Depth Buffer: false
  Read Color Buffers: false
  Read Depth Buffer: false
  Log shader programs: false
  VSync: false
  Debug output: false
  Debug overlay: false
  Use Legacy OpenGL Buffers: false
  Use GPU texture scaling: false
  Stretch To Display Area: false
  Force High Precision Z buffer: false
  Strict Rendering Mode: false
  Disable ZCull Occlusion Queries: false
  Disable Vertex Cache: false
  Disable FIFO Reordering: false
  Enable Frame Skip: false
  Force CPU Blit: false
  Disable On-Disk Shader Cache: false
  Disable Vulkan Memory Allocator: false
  Use full RGB output range: true
  Disable Asynchronous Shader Compiler: false
  Strict Texture Flushing: false
  Disable native float16 support: false
  Multithreaded RSX: false
  Relaxed ZCULL Sync: false
  Enable 3D: false
  Consecutive Frames To Draw: 1
  Consecutive Frames To Skip: 1
  Resolution Scale: 100
  Anisotropic Filter Override: 16
  Minimum Scalable Dimension: 16
  Driver Recovery Timeout: 1000000
  Driver Wake-Up Delay: 1
  Vblank Rate: 60
  DECR memory layout: false
  Vulkan:
    Adapter: GeForce GTX 1080 Ti
    Force FIFO present mode: false
    Force primitive restart flag: false
  Performance Overlay:
    Enabled: false
    Enable Framerate Graph: false
    Enable Frametime Graph: false
    Detail level: Medium
    Metrics update interval (ms): 350
    Font size (px): 10
    Position: Top Left
    Font: n023055ms.ttf
    Horizontal Margin (px): 50
    Vertical Margin (px): 50
    Center Horizontally: false
    Center Vertically: false
    Opacity (%): 70
    Body Color (hex): "#FFE138FF"
    Body Background (hex): "#002339FF"
    Title Color (hex): "#F26C24FF"
    Title Background (hex): "#00000000"
  Shader Compilation Hint:
    Position X (px): 20
    Position Y (px): 690
  Shader Loading Dialog:
    Allow custom background: true
    Darkening effect strength: 30
    Blur effect strength: 0
Audio:
  Renderer: XAudio2
  Dump to file: false
  Convert to 16 bit: false
  Downmix to Stereo: true
  Start Threshold: 1
  Master Volume: 70
  Enable Buffering: true
  Desired Audio Buffer Duration: 100
  Sampling Period Multiplier: 100
  Enable Time Stretching: false
  Time Stretching Threshold: 75
  Microphone Type: "Null"
  Microphone Devices: "@@@@@@@@@@@@"
Input/Output:
  Keyboard: "Null"
  Mouse: "Null"
  Camera: "Null"
  Camera type: Unknown
  Move: "Null"
System:
  Language: English (US)
  Keyboard Type: English keyboard (US standard)
  Enter button assignment: Enter with cross
Net:
  Internet enabled: Disconnected
  IP address: 0.0.0.0
  DNS address: 8.8.8.8
  IP swap list: ""
  PSN status: Disconnected
  NPID: ""
Miscellaneous:
  Automatically start games after boot: true
  Exit RPCS3 when process finishes: false
  Start games in fullscreen mode: false
  Prevent display sleep while running games: true
  Show trophy popups: true
  Show shader compilation hint: true
  Use native user interface: true
  GDB Server: 127.0.0.1:2345
  Silence All Logs: false
  Window Title Format: "FPS: %F | %R | %V | %T [%t]"
This post was last modified: 04-09-2020, 06:53 AM by regx8203.


Messages In This Thread
Ninja Gaiden Sigma 2 BLUS30380 hangs in game - by regx8203 - 04-08-2020, 11:23 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)