Pre-emptive Shader Caching - Possibility?
Started by BloodyBonzai




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BloodyBonzai
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15 posts 9 threads Joined: Oct 2017
08-23-2019, 07:50 PM -
#1
I was thinking that perhaps there is a way to have RPCS3 run through the data on the disc and compile a shader cache before starting the game.  This way there is no longer an annoying shader compilation period.  Is this a possibility?


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Pre-emptive Shader Caching - Possibility? - by BloodyBonzai - 08-23-2019, 07:50 PM

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