07-26-2019, 06:52 PM -
Been playing with my 9900K:
Basically consistent 30FPS unless significant particle effects like fire are on-screen. Large creations sometimes cause drops too. Both cases see it go down to the mid-20's.
I imagine a few more updates to RPCS3 will make it "playable".
If LLVM improves performance then the game would be easily playable at 30FPS on most hardware. Haven't tried uncapping the game yet.
EDIT: Game runs uncapped at about 40 - 50FPS in an empty level. The only issue that's stopping the game from being playable is rotating bolts don't work meaning the majority of the story levels are unable to be complete.
Basically consistent 30FPS unless significant particle effects like fire are on-screen. Large creations sometimes cause drops too. Both cases see it go down to the mid-20's.
I imagine a few more updates to RPCS3 will make it "playable".
If LLVM improves performance then the game would be easily playable at 30FPS on most hardware. Haven't tried uncapping the game yet.
EDIT: Game runs uncapped at about 40 - 50FPS in an empty level. The only issue that's stopping the game from being playable is rotating bolts don't work meaning the majority of the story levels are unable to be complete.
This post was last modified: 08-09-2019, 02:32 PM by Knight.