LittleBigPlanet 2 [BCES01086]
Started by Knight




8 posts in this topic
Knight
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7 posts 1 threads Joined: Aug 2017
07-11-2019, 03:50 PM -
#1
v0.0.6-8358-537d3f25 Alpha [2019-07-11]

Goes in-game fine with ASMJIT.
10-25 FPS for my 4790K

Quick Edit: Use 6 SPU threads to get about a 10 FPS increase.



With LLVM it gets stuck after the intro cinematic on a static black screen with a frozen FPS. It loads the player profile prior to this fine.
At this black screen, the following error continuously builds:


E {PPU[0x1000000] Thread (main_thread) [0x00fe016c]} sys_net: sys_net_bnet_select(): exceptfds not implemented x999


Prior to being frozen, the errors swap between the [game host thread] and [main_thread]:


E {PPU[0x1000019] Thread (game host thread) [0x00fe016c]} sys_net: sys_net_bnet_select(): exceptfds not implemented x3
E {PPU[0x1000000] Thread (main_thread) [0x00fe016c]} sys_net: sys_net_bnet_select(): exceptfds not implemented x2


This happens regardless of the "Network Status" setting. 
Speculation: I'd presume this'd be fixed when https://github.com/RPCS3/rpcs3/pull/5550 is merged if it's a network issue.
This post was last modified: 07-26-2019, 06:53 PM by Knight.


Attached Files
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Messages In This Thread
LittleBigPlanet 2 [BCES01086] - by Knight - 07-11-2019, 03:50 PM
RE: LittleBigPlanet™2 (UK) [BCES01086] - by Ani - 07-12-2019, 04:35 AM
RE: LittleBigPlanet 2 [BCES01086] - by Ani - 07-14-2019, 03:14 AM
RE: LittleBigPlanet 2 [BCES01086] - by Knight - 07-14-2019, 10:32 AM
RE: LittleBigPlanet 2 [BCES01086] - by Ani - 07-14-2019, 09:28 PM
RE: LittleBigPlanet 2 [BCES01086] - by Knight - 07-16-2019, 12:10 AM
RE: LittleBigPlanet 2 [BCES01086] - by Knight - 07-26-2019, 06:52 PM
RE: LittleBigPlanet 2 [BCES01086] - by Knight - 06-02-2020, 12:50 AM

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