07-11-2019, 03:50 PM -
v0.0.6-8358-537d3f25 Alpha [2019-07-11]
Goes in-game fine with ASMJIT.
10-25 FPS for my 4790K
Quick Edit: Use 6 SPU threads to get about a 10 FPS increase.
With LLVM it gets stuck after the intro cinematic on a static black screen with a frozen FPS. It loads the player profile prior to this fine.
At this black screen, the following error continuously builds:
E {PPU[0x1000000] Thread (main_thread) [0x00fe016c]} sys_net: sys_net_bnet_select(): exceptfds not implemented x999
Prior to being frozen, the errors swap between the [game host thread] and [main_thread]:
E {PPU[0x1000019] Thread (game host thread) [0x00fe016c]} sys_net: sys_net_bnet_select(): exceptfds not implemented x3
E {PPU[0x1000000] Thread (main_thread) [0x00fe016c]} sys_net: sys_net_bnet_select(): exceptfds not implemented x2
This happens regardless of the "Network Status" setting.
Speculation: I'd presume this'd be fixed when https://github.com/RPCS3/rpcs3/pull/5550 is merged if it's a network issue.
Goes in-game fine with ASMJIT.
10-25 FPS for my 4790K
Quick Edit: Use 6 SPU threads to get about a 10 FPS increase.
With LLVM it gets stuck after the intro cinematic on a static black screen with a frozen FPS. It loads the player profile prior to this fine.
At this black screen, the following error continuously builds:
E {PPU[0x1000000] Thread (main_thread) [0x00fe016c]} sys_net: sys_net_bnet_select(): exceptfds not implemented x999
Prior to being frozen, the errors swap between the [game host thread] and [main_thread]:
E {PPU[0x1000019] Thread (game host thread) [0x00fe016c]} sys_net: sys_net_bnet_select(): exceptfds not implemented x3
E {PPU[0x1000000] Thread (main_thread) [0x00fe016c]} sys_net: sys_net_bnet_select(): exceptfds not implemented x2
This happens regardless of the "Network Status" setting.
Speculation: I'd presume this'd be fixed when https://github.com/RPCS3/rpcs3/pull/5550 is merged if it's a network issue.
This post was last modified: 07-26-2019, 06:53 PM by Knight.