Red Dead Redemption - Game of the Year Edition [BLUS30758]
Started by dio




3 posts in this topic
fozid
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2 posts 0 threads Joined: Dec 2020
12-23-2020, 11:37 PM -
#3
Hi, fairly new to RPCS3 but thought I would post what I have had success with so far.

Game runs almost perfectly around 20-30fps 75% of the time. No graphical glitches or crashes. Get the odd spike where fps drops to 12-17 but its only brief. Running version BLUS30758.

My pc is a Ryzen 3 3300x with a Radeon RX570 with 8gb VRAM and 8gb DDR4.

These are my RPCS3 settings. If Its not listed, its default setting.

CPU
PPU - Recompiler LLVM,
SPU - Recompiler LLVM
Enable Thread Scheduler = On
Enable SPU Loop Detection = On
SPU Cache = On
TSX = N/A (Off?)
SPU Block size = Safe
Pref SPU Threads = Auto

GPU
Aspect Ratio - 16:9
Anisotropic - 4x
Framelimit - Off
AntiAliasing - Disabled
Default Res - 1280x720
Resolution Scale - 1920x1080
Res Scale Threshold - 16x16
Shader Mode - Async with Shader Interpreter
No Shader Compiler - Auto
Write Color Buffer - On
VSync - On

Advanced
Debug Console Mode - On
Liblv2.sprx - On
Relaxed ZCULL Sync - On
Driver Wake-up delay - 200

Debug
Use GPU Texture Scaling - On


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RE: Red Dead Redemption - Game of the Year Edition [BLUS30758] - by fozid - 12-23-2020, 11:37 PM

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