Is shader caching "Really" necessary? Xenia does not use this!
Started by nashismo




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nashismo
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07-03-2018, 12:31 PM -
#6
(07-03-2018, 10:09 AM)RPCS3_FAN Wrote:
(06-29-2018, 03:16 PM)Srksi Wrote: Xenia "emulates" system that its practically pc in box, witch is process more like porting that real emulation and thats why games work well! Ps3 emulation is like space exploring comparing to that!  Dont whine, sit and wait to emulation get better, or if you want it faster be kind - donate Tongue

PS3 and Xbox 360 are using PowerPC CPUs. No one is a x86 System

I was going to say that, none of this emulators are "easy" to develop. In fact the original Xbox was never emulated (until now) for the complexity of the hardware. Is not as simple as, oh it has an Ndivia GPU and uses Directx! Must be easy!

But yeah, the guy is a total noob Shy
This post was last modified: 07-03-2018, 12:33 PM by nashismo.


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RE: Is shader caching "Really" necessary? Xenia does not use this! - by nashismo - 07-03-2018, 12:31 PM

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