Is shader caching "Really" necessary? Xenia does not use this!
Started by nashismo




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Ani
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06-29-2018, 06:19 PM -
#3
Unless you want to wait on same shaders to compile everytime you play the game, a shader cache is needed yes. Wouldn't make sense not to cache them.

Shader cache sharing on CEMU is not allowed on their official communities as shaders are game code. Shader caches can also be transfered from one installation to another in RPCS3, if users do it or not is not our problem, but not allowed in any of our official communities as well.

Dolphin has an Interpreter for the Rendering Pipeline, which is insane but possible as proven on Flipper/Hollywood GPUs. The PS3's RSX is very different.

Not any of the emulators you mentioned emulate the PS3, so they're not valid comparisons. The mentioned systems are all very different from eachothers.
Compiling stutter will be improved over time though with kd-11's shader analyser.
This post was last modified: 06-29-2018, 06:20 PM by Ani.
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RE: Is shader caching "Really" necessary? Xenia does not use this! - by Ani - 06-29-2018, 06:19 PM

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