Dragon Ball: Raging Blast 2 [BLUS30581]
Started by Patkos96




16 posts in this topic
IYagoI
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04-03-2020, 12:21 PM -
#9
(03-31-2020, 02:00 PM)digitaldude Wrote:
(03-30-2020, 10:53 PM)superepic31 Wrote:
(06-30-2018, 03:10 PM)FireWall Wrote:
(06-30-2018, 02:51 PM)Patkos96 Wrote:
(06-30-2018, 02:24 PM)FireWall Wrote: Oh sorry it's my first time testing and the game worked for me in training mode and versus mode
Try Piccolo, Vegeta in SSJ, Majin Buu, Qui for example.

yep i just saw it there seems to be some glitch in their textures
Now completely playable with no colour/texture errors or freezing on certain characters. Smooth 60fps.
RPCS3 0.0.9=10071-1510505b Alpha
Settings: Default settings.

Needs log file and 3 screenshot of gameplay or  one gameplay video.
it runs smoothly for me even with those characters, here's my quick video https://youtu.be/PR2h5sg5yto and here are my logs if I'm not mistaken (I don't know anything about logs) https://www.mediafire.com/file/p72tqj4hf...S.rar/file also listened down this comment

Current version RPCS3 0.0.9-10084-85c4321c Alpha

Custom configuration: 

I think it just need the frame limiter because if it doesn't have one seems like the game's on drugs. the other configs are graphics ones

SPU Decoder ASMJIT Recompiler (faster)
SPU Block Size: Giga
Framelimit 59.94
Anisotropic Filter 16x
Default resolution 1280x720
Resolution Scale 300% 3840x2160


Messages In This Thread
RE: Dragon Ball: Raging Blast 2 [BLUS30581] - by IYagoI - 04-03-2020, 12:21 PM
RE: Dragon Ball: Raging Blast 2 [BLUS30581] - by IYagoI - 04-05-2020, 04:47 PM

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