Mugen Souls Z [BLUS31417]
Started by MasterTurkey




3 posts in this topic
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
07-13-2018, 12:12 PM -
#3
RPCS3 v0.0.5-7091-fa55a8072 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX


Playable, just like the other IDs.
The person above me is correct in his report of a regression. This game no longer goes ingame with Vulkan. It stills works fine with OGL, however FPS is hurt in some instances as a result. The game has adaptive framerates so it doesn't majorly affect anything.
Intro logos have serious slowdown and sound issues on both OGL and Vulkan but ingame cutscenes are not affected. Strangely, it ran perfectly fine once but I could not reproduce.
Texture problems are since fixed, and I didn't crash while playing. The map on the map screen breaks its bounds but since it can be zoomed and moved it doesn't really cause a problem. Pic attached showing how bad you can make it if you're inclined to do so. Minimap does this too, but it's a minor issue.
This post was last modified: 07-13-2018, 12:34 PM by Deminating.


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Messages In This Thread
Mugen Souls Z [BLUS31417] - by MasterTurkey - 03-30-2018, 06:55 PM
RE: Mugen Souls Z [BLUS31417] - by Tapper - 06-18-2018, 10:16 AM
RE: Mugen Souls Z [BLUS31417] - by Deminating - 07-13-2018, 12:12 PM
RE: Mugen Souls Z [BLUS31417] - by cleverest - 03-18-2022, 09:50 PM

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