burninrubber0Need for Speed Rivals [NPUB31252]
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burninrubber0
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32 posts 11 threads Joined: Aug 2017
01-16-2018, 12:35 AM -
#1
RPCS3 v0.0.4-6324-28a96f154 Alpha | HEAD
State: Ingame

Relevant settings for best state:
PPU: fast (LLVM: crash before intros)
Renderer: Vulkan (OpenGL: just shows this)
Strict rendering mode: Enabled (Disabled: dark screen)

Notes:
-Can't see any menus, just keep pressing X when the voiceovers end to eventually get ingame.
-Can hear it go ingame on OpenGL, but can't see anything (see link above).
-Crashes within seconds of going ingame:
Code:
·F 0:14:28.302725 {rsx::thread} class std::runtime_error thrown: [texture upload buffer] Working buffer not big enough, buffer_length=134217728 allocated=121125376 requested=8388608 guard=4194304 largest_pool=8388608
(in file c:\projects\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:78)

This post was last modified: 01-16-2018, 03:08 AM by burninrubber0.


Attached Files
.gz   RPCS3.log.gz (Size: 923.79 KB / Downloads: 4)


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Need for Speed Rivals [NPUB31252] - by burninrubber0 - 01-16-2018, 12:35 AM

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