Killzone 3 [BCUS98234]
Started by stride630




21 posts in this topic
ianlocust17
Member


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2 posts 0 threads Joined: Sep 2020
09-20-2020, 04:24 PM -
#12
(09-19-2020, 08:33 AM)Asinine Wrote:
(09-19-2020, 12:07 AM)ianlocust17 Wrote:
(09-18-2020, 10:28 PM)Loacoon Wrote: With the MLAA patch the game runs a LOT better and looks amazing. It's honestly very close to be playable. It just has big slowdowns in some areas around 22 to 26FPS with 99% RSX utilisation (with a RTX 2070). Note that none of my CPU cores are maxed out (3700X). With a bit of optimization this game will reach fully playable state real soon.

Hey,

I have the latest Nvidia drivers and a rtx 2070 and I cannot get the game to run properly. when the first cutscene starts when you start a new game the fps drops to 5-10 and thats it for the whole game. The new patch and vulkan doesnt fix any of it and there is all sorts of graphical issue.

GPU doesn't matter too much, CPU does. However you shouldn't be having major graphical issues. Are you sure you have the patch enabled? Do you have the right version of the patch enabled that matches your GAMEID/Version? If you're not using the MLAA patch, then you HAVE to use Write Color Buffers. But this hurts performance, so use the patch instead. Go to Manage > Game Patches > download patches > tick show owned games > enable the patch.

I am having graphical issues but with vulkan and the patch enabled. If I do manage to get in game the fps is around 10 and below with a blur effect on everything. My CPU is around 70% during and the patch does match my game ID version also. Once the first cut scene ends when you start a new game I just get a black screen and this shows in the logs.


p, li { white-space: pre-wrap; }
E {PPU[0x100000a] Thread (fios mediathread 5) [0x01961ee4]} SYS: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BCUS98234/USRDIR/added_data_ps3/LocalCachePS3/lumps/levels.single_player.mission_0.section_factory.assets_optimized_factorygpcargo0_factoryartcargoshootingrangehigh_factoryartfactoryfloorlo_factor.CoreStream” [1]
W {PPU[0x100000a] Thread (fios mediathread 5) [0x01961ee4]} sys_fs: sys_fs_stat(path=“/dev_bdvd/PS3_GAME/USRDIR/added_data_ps3/LocalCachePS3/lumps/levels.single_player.mission_0.section_factory.assets_optimized_factorygpcargo0_factoryartcargoshootingrangehigh_factoryartfactoryfloorlo_factor.CoreStream”, sb=*0xd0095428)
E {PPU[0x100000a] Thread (fios mediathread 5) [0x01961ee4]} SYS: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/added_data_ps3/LocalCachePS3/lumps/levels.single_player.mission_0.section_factory.assets_optimized_factorygpcargo0_factoryartcargoshootingrangehigh_factoryartfactoryfloorlo_factor.CoreStream” [1]
W {PPU[0x100001e] Thread (CameraDeviceUpdateThread) [HLE:0x016721f0, LR:0x00e72a2c]} cellGem: cellGemGetInfo(info=*0xd0146c74) x134
S {SPUW.6} SPU: New block compiled successfully
S {SPUW.5} SPU: New block compiled successfully
W {PPU[0x100001e] Thread (CameraDeviceUpdateThread) [HLE:0x016721f0, LR:0x00e72a2c]} cellGem: cellGemGetInfo(info=*0xd0146c74) x112
W {PPU[0x100000a] Thread (fios mediathread 5) [0x01961ee4]} sys_fs: sys_fs_stat(path=“/dev_hdd0/game/BCUS98234/USRDIR/added_data_ps3/LocalCachePS3/lumps/levels.single_player.mission_0.section_arrival.assets_optimized_factorygpst_exteriorartexteriorlo_prisoner.core”, sb=*0xd0095208)
W {PPU[0x100000a] Thread (fios mediathread 5) [0x01961ee4]} sys_fs: sys_fs_stat(path=“/dev_bdvd/PS3_GAME/USRDIR/added_data_ps3/LocalCachePS3/lumps/levels.single_player.mission_0.section_arrival.assets_optimized_factorygpst_exteriorartexteriorlo_prisoner.core”, sb=*0xd0095428)
W {PPU[0x100000a] Thread (fios mediathread 5) [0x01961ee4]} sys_fs: sys_fs_stat(path=“/dev_hdd0/game/BCUS98234/USRDIR/added_data_ps3/LocalCachePS3/lumps/levels.single_player.mission_0.section_arrival.assets_optimized_factorygpst_exteriorartexteriorlo_prisoner.CoreStream”, sb=*0xd0095208)
W {PPU[0x100000a] Thread (fios mediathread 5) [0x01961ee4]} sys_fs: sys_fs_stat(path=“/dev_bdvd/PS3_GAME/USRDIR/added_data_ps3/LocalCachePS3/lumps/levels.single_player.mission_0.section_arrival.assets_optimized_factorygpst_exteriorartexteriorlo_prisoner.CoreStream”, sb=*0xd0095428)
W {PPU[0x100001e] Thread (CameraDeviceUpdateThread) [HLE:0x016721f0, LR:0x00e72a2c]} cellGem: cellGemGetInfo(info=*0xd0146c74) x193
S {SPUW.1} SPU: New block compiled successfully
W {PPU[0x100001e] Thread (CameraDeviceUpdateThread) [HLE:0x016721f0, LR:0x00e72a2c]} cellGem: cellGemGetInfo(info=*0xd0146c74) x52
S {SPUW.2} SPU: New block compiled successfully
W {PPU[0x100001e] Thread (CameraDeviceUpdateThread) [HLE:0x016721f0, LR:0x00e72a2c]} cellGem: cellGemGetInfo(info=*0xd0146c74) x5298
S {SPUW.4} SPU: New block compiled successfully
W {PPU[0x100001e] Thread (CameraDeviceUpdateThread) [HLE:0x016721f0, LR:0x00e72a2c]} cellGem: cellGemGetInfo(info=*0xd0146c74)
S {SPUW.3} SPU: New block compiled successfully
W {PPU[0x100001e] Thread (CameraDeviceUpdateThread) [HLE:0x016721f0, LR:0x00e72a2c]} cellGem: cellGemGetInfo(info=*0xd0146c74) x1690
S {SPUW.5} SPU: New block compiled successfully
W {PPU[0x100001e] Thread (CameraDeviceUpdateThread) [HLE:0x016721f0, LR:0x00e72a2c]} cellGem: cellGemGetInfo(info=*0xd0146c74) x36
S {SPUW.2} SPU: New block compiled successfully
W {PPU[0x100001e] Thread (CameraDeviceUpdateThread) [HLE:0x016721f0, LR:0x00e72a2c]} cellGem: cellGemGetInfo(info=*0xd0146c74)
S {SPUW.6} SPU: New block compiled successfully
S {SPUW.1} SPU: New block compiled successfully
W {PPU[0x100001e] Thread (CameraDeviceUpdateThread) [HLE:0x016721f0, LR:0x00e72a2c]} cellGem: cellGemGetInfo(info=*0xd0146c74) x1856


Messages In This Thread
Killzone 3 [BCUS98234] - by stride630 - 01-07-2018, 03:45 AM
RE: Killzone 3 [BCUS98234] - by stride630 - 05-10-2018, 12:41 AM
RE: Killzone 3 [BCUS98234] - by stride630 - 09-18-2018, 02:42 AM
RE: Killzone 3 [BCUS98234] - by ori0032 - 12-06-2018, 12:51 PM
RE: Killzone 3 [BCUS98234] - by davewuk - 09-05-2020, 09:42 AM
RE: Killzone 3 [BCUS98234] - by davewuk - 09-06-2020, 10:07 PM
RE: Killzone 3 [BCUS98234] - by ldczzyy - 09-06-2020, 06:59 AM
RE: Killzone 3 [BCUS98234] - by Loacoon - 09-18-2020, 10:28 PM
RE: Killzone 3 [BCUS98234] - by ianlocust17 - 09-19-2020, 12:07 AM
RE: Killzone 3 [BCUS98234] - by Asinine - 09-19-2020, 08:33 AM
RE: Killzone 3 [BCUS98234] - by ianlocust17 - 09-20-2020, 04:24 PM
RE: Killzone 3 [BCUS98234] - by LudicrouslyLiam - 09-19-2020, 08:04 PM
RE: Killzone 3 [BCUS98234] - by ori0032 - 11-25-2020, 03:30 AM
RE: Killzone 3 [BCUS98234] - by davewuk - 11-25-2020, 09:33 AM
RE: Killzone 3 [BCUS98234] - by ori0032 - 11-25-2020, 08:28 PM
RE: Killzone 3 [BCUS98234] - by davewuk - 11-26-2020, 09:06 AM
RE: Killzone 3 [BCUS98234] - by ori0032 - 11-26-2020, 10:23 AM
RE: Killzone 3 [BCUS98234] - by davewuk - 11-26-2020, 10:34 AM
RE: Killzone 3 [BCUS98234] - by ori0032 - 11-27-2020, 11:06 AM
RE: Killzone 3 [BCUS98234] - by Sandi1987 - 02-06-2021, 03:57 AM
RE: Killzone 3 [BCUS98234] - by Loacoon - 05-24-2021, 12:23 PM
RE: Killzone 3 [BCUS98234] - by M3lon - 04-26-2023, 03:19 PM

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