Uncharted: Drake's Fortune [NPUA80697]
Started by morcy




16 posts in this topic
Zaxtinator
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1 posts 0 threads Joined: Jan 2022
01-15-2022, 05:27 AM -
#14
Completed the game, and average FPS was between 30-50.

Here are the settings I used
Patch Manager:
Debug Menu
Disable Depth of Field
Disable Motion Blur

CPU Tab:
PPU Decoder -> Recompiler (LLVM)
SPU Decoder -> Recompiler (LLVM)
Additional Settings -> Enable SPU loop detection
- SPU Block Size -> Safe
- Preferred SPU Threads -> Auto
- Thread Scheduler -> Operating System

GPU Tab:
Renderer -> Vulkan
- Graphics Device -> NVIDIA GeForce GTX 1660 SUPER
- Aspect Ratio -> 16:9
- Framelimit -> 60
- Anisotropic Filter -> Auto
- Anti-Aliasing -> Auto
- ZCULL Accuracy -> Precise (Default)
- Default Resolution -> 1280x720 (Recommended)
Resolution Scale (Disable Strict Mode) -> 100% (Default)
- Resolution Scale Threshold -> 16x16 (Default)
Upscaling:
- Enable FSR Upscaling
- RCAS Sharpening Strength -> 90%
Shader Mode -> Async (multi threaded)
- Number of Shader Compiler Threads -> Auto
Additional Settings -> VSync
-> Write Color Buffers

Advanced Tab:
- Debug Console Mode
- PPU LLVM Java Mode Handing
- PPU LLVM Precompilation
- Sleep Timers Accuracy -> Usleep Only
- Maximum Number of SPURS Threads -> Unlimited (Default)
- Vulkan Queue Scheduler -> Device
Driver Wake-Up Delay -> 250 μs
VBlank Frequency -> 120 Hz
Clocks Scale -> 100%

Once in the game, I accessed the dev menu, and went to RENDERING>MESH OPTIONS and disabled sunlight shadowbuffer draw, and disabled local light shadowbuffer draw.

To access the dev menu, press L3+START at the same time. You can exit by using TRIANGLE. Also, you can disable the info by pressing L3+TRIANGLE

Here's my system info
Processor Intel® Core™ i7-10750H CPU @ 2.60GHz, 2592 Mhz, 6 Core(s), 12 Logical Processor(s)
GTX1660ti
16gb DDR4
Samsung EVO 860 SSD


Messages In This Thread
Uncharted: Drake's Fortune [NPUA80697] - by morcy - 09-15-2017, 01:35 PM
RE: Uncharted: Drake's Fortune [NPUA80697] - by Zaxtinator - 01-15-2022, 05:27 AM

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