When “playable” Is Not Actually “Playable”
Started by bluetack123




5 posts in this topic
Ani
Administrator
*******


16
4,282 posts 105 threads Joined: Aug 2017
09-01-2017, 02:20 PM -
#2
We don't require actually finishing the game for obvious reasons. Most games take a long time to finish, and testing those every time until they're Playable is not feasible, unless we had hundreds of testers willing to do that. There are thousands of PS3 games and updates to RPCS3 come out regularly.
However, if you can play a game for a while without any issues at all, it can be considered Playable, as it's very unlikely it will face issues later on when it didn't before. If that does happen, the game will be moved back to Ingame.

Adding more statuses to Compatibility is already planned, but it can't be deployed right now as a lot of time will be needed to normalize it, re-evaluating hundreds of threads.

If you have any suggestions, let me know. Also I usually pick random threads and review them myself to make sure Moderators aren't incorrectly moving stuff.
This post was last modified: 09-01-2017, 03:11 PM by Ani.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux


Messages In This Thread
RE: When “playable” Is Not Actually “Playable” - by Ani - 09-01-2017, 02:20 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)