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RPCS3 Blog: Rewriting Vertex Processing for Massive Performance Gains
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https://rpcs3.net/blog/2017/08/16/rewrit...nce-gains/

Improvements to absolute fps, but temporarily introduces lag when shaders are compiles as needed by the game. If you have bad increased first time stutter - try openGL and roll back to an older RPCS3 version if all else fails while the shader pipeline is replaced with new code. It will be improved soon.
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RE: RPCS3 Blog: Rewriting Vertex Processing for Massive Performance Gains - by ssshadow - 08-16-2017, 10:33 PM

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