RPCS3 Blog: Rewriting Vertex Processing for Massive Performance Gains
Started by ssshadow




1 posts in this topic
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
08-16-2017, 10:33 PM -
#1
https://rpcs3.net/blog/2017/08/16/rewrit...nce-gains/

Improvements to absolute fps, but temporarily introduces lag when shaders are compiles as needed by the game. If you have bad increased first time stutter - try openGL and roll back to an older RPCS3 version if all else fails while the shader pipeline is replaced with new code. It will be improved soon.


Messages In This Thread
RE: RPCS3 Blog: Rewriting Vertex Processing for Massive Performance Gains - by ssshadow - 08-16-2017, 10:33 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)