GrantKaneDark Souls 2 [BLES01959]
Started by GrantKane




5 posts in this topic
LittleStinky123
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6 posts 0 threads Joined: Aug 2019
10-23-2019, 09:06 PM -
#6
After playing it for an hour it seems pretty playable to me.
The sound has the same issues than Dark Souls 1 though where sound effects that are played simultaneously or in quick succession lead to stuttering audio for a while.
In Dark Souls 1 running through water seems to be enough to trigger it, hitting enemies in Dark Souls 2 also leads to stuttering for me.
Maybe this might be worth an issue as I didn't find it mentioned for any of those game on their github.
Edit:
Using just 1 SPU thread is really bad for performance, disabling SPU loop detection with SPU threads set to auto seems to fix the audio stuttering as well.
This post was last modified: 10-24-2019, 10:59 AM by LittleStinky123.


Messages In This Thread
RE: Dark Souls 2 [BLES01959] - by GrantKane - 07-29-2017, 02:21 PM
RE: Dark Souls 2 [BLES01959] - by hcorion - 11-04-2017, 08:50 PM
RE: Dark Souls 2 [BLES01959] - by GrantKane - 11-08-2017, 02:02 AM
RE: Dark Souls 2 [BLES01959] - by Asinine - 11-08-2017, 02:20 AM
RE: Dark Souls 2 [BLES01959] - by Asinine - 04-30-2018, 11:54 AM
RE: Dark Souls 2 [BLES01959] - by LittleStinky123 - 10-23-2019, 09:06 PM

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