Dead to Rights: Retribution [BLES00824]
Started by wffl




16 posts in this topic
romano
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19 posts 2 threads Joined: Apr 2021
05-04-2021, 12:53 PM -
#13
I just want to confirm that game was never really stable enough, including above claimed version "v0.0.8-9537-9d1bb60a".
I tested:
rpcs3-v0.0.8-9537-9d1bb60a_win64
rpcs3-v0.0.9-10018-a11c77c0_win64
rpcs3-v0.0.10-10520-2086e7f2_win64
rpcs3-v0.0.11-10715-107129f9_win64
rpcs3-v0.0.13-11405-035a76f2_win64
rpcs3-v0.0.16-12213-35ee5501_win64

All of them crashed with mentioned FIFO desync and as described before. This time I tested quickly just with:
strict rendering mode,
accurate GETLLAR,
write color buffers,
driver wake-up delay: 200us,
prefered SPU and shader compiler threads: 1
and ASMJIT to gain some potential stability margin.

Game *may* be stable on strong CPU's with many cores, but fragility is exposed on my system even though game would otherwise be playable.
This post was last modified: 05-04-2021, 12:55 PM by romano.
[email protected], 16GB RAM, GTX1060-6GB, Win7


Messages In This Thread
RE: Dead to Rights: Retribution [BLES00824] - by wffl - 06-06-2017, 04:59 AM
RE: Dead to Rights: Retribution [BLES00824] - by romano - 05-04-2021, 12:53 PM
RE: Dead to Rights: Retribution [BLES00824] - by cjr1982 - 06-06-2017, 07:11 AM
RE: Dead to Rights: Retribution [BLES00824] - by wffl - 06-29-2017, 05:27 PM
RE: Dead to Rights: Retribution [BLES00824] - by cjr1982 - 07-01-2017, 12:38 AM

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