Time Crisis 4 [BCES00057]
Started by GrantKane




10 posts in this topic
petran79
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7 posts 1 threads Joined: Aug 2017
08-21-2017, 06:37 PM -
#9
Using latest build

Game freezes during gameplay tutorial with this message

F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected

If I restart the game after first freeze and shaders are loaded, I get this message

E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {PPU[0x100000d] Thread (NexSysUtil PU Thread) [0x0001716c]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BCES00057”, errDialog=0x0, funcStat=*0x9a50f0, container=1)
F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected

I have to delete the game config and data folder for it to run again but it freezes again in tutorial


Messages In This Thread
RE: Time Crisis 4 [BCES00057] - by GrantKane - 04-29-2017, 10:33 PM
RE: Time Crisis 4 [BCES00057] - by petran79 - 08-21-2017, 06:37 PM
RE: Time Crisis 4 [BCES00057] - by j4n1tra - 09-17-2017, 10:11 AM
RE: Time Crisis 4 [BCES00057] - by FlexBy - 06-03-2022, 07:00 PM
RE: Time Crisis 4 [BCES00057] - by xAgentG - 05-27-2017, 08:44 AM
RE: Time Crisis 4 [BCES00057] - by legend80 - 07-17-2017, 12:04 AM
RE: Time Crisis 4 [BCES00057] - by POOTERMAN - 07-17-2017, 10:32 AM
RE: Time Crisis 4 [BCES00057] - by Annie - 07-17-2017, 11:29 PM
RE: Time Crisis 4 [BCES00057] - by POOTERMAN - 07-19-2017, 03:58 PM

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