Sonic Generations [BLES01236]
Started by Aeternal600




2 posts in this topic
yurinator557
RPCS3 Tester


3
359 posts 44 threads Joined: Jul 2019
11-18-2020, 12:39 AM -
#3

(11-18-2020, 12:39 AM)yurinator557 Wrote: Game seems to have come a loooooooooong way. It's looking very good so far. I haven't played through the entire game yet (just the first 2 stages) but I've gotten rock solid 30fps on every stage so far besides Chemical Plant Act 2 (only dropping to mid 20s, still fine imo). Log is attached.

RPCS3 v0.0.13-11263-68931b4c Alpha

Settings:
SPU/PPU decoders: Recompiler (LLVM)
Thread scheduler enabled
SPU block size: Safe
Preferred SPU Threads: Auto
Renderer: Vulkan
Frame Limit: 59.94 (doesn't seem to matter, won't go above 32fps)
Anisotropic Filtering: 16x
Anti-aliasing: Auto
Shader Mode: Async (Multi Threaded)
Multithreaded RSX enabled

Specs:
Ryzen 7 5800X
EVGA FTW3 RTX 2070 Super
16GB DDR4-3600 CL18 RAM

As a side note, it loves to spam the below in the log, but I've no idea if it's the game doing it or a setting being wrong:
RSX: FS exports depth component but depth test is disabled (INVALID_OPERATION)
This post was last modified: 11-18-2020, 12:46 AM by yurinator557. Edit Reason: forgot rpcs3 version


Attached Files Thumbnail(s)
               

.gz   RPCS3 (2).log.gz (Size: 1.95 MB / Downloads: 18)


Messages In This Thread
RE: Sonic Generations [BLES01236] - by Aeternal600 - 03-31-2017, 03:12 PM
RE: Sonic Generations [BLES01236] - by basic.wizard - 07-22-2018, 11:33 AM
RE: Sonic Generations [BLES01236] - by yurinator557 - 11-18-2020, 12:39 AM

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