Ar Nosurge: Ode to an Unborn Star [NPUB31579]
Started by Keksus




8 posts in this topic
ssshadow
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03-25-2017, 04:36 PM -
#2
Nah, Atelier Escha & Logy and Ar Nosurge (and Shallie and Sophie) use the Koei Tecmo Dynasty Warriors/Dead or Alive engine. Prior to Gust being acquired by Koei Tecmo they did use PhyreEngine and these work fine in RPCS3 now. Atelier Ayesha was the last game on the old engine.

Every Koei Tecmo game released ~2014 and later fail to boot in the same way. This may be a libgcm issue, but we don't really know. "cellGcmSys TODO: cellGcmSetSecondVHandler(handler=0x0)" is a red herring, the parameter handler = 0 just means disable so for RPCS3 to do nothing is actually correct in this case Tongue


Messages In This Thread
RE: Ar Nosurge: Ode to an Unborn Star [NPUB31579] - by Keksus - 03-24-2017, 10:24 PM
RE: Ar Nosurge: Ode to an Unborn Star [NPUB31579] - by ssshadow - 03-25-2017, 04:36 PM
RE: Ar Nosurge: Ode to an Unborn Star [NPUB31579] - by rauldj - 07-03-2017, 03:04 PM
RE: Ar Nosurge: Ode to an Unborn Star [NPUB31579] - by Keksus - 07-17-2017, 04:36 PM
RE: Ar Nosurge: Ode to an Unborn Star [NPUB31579] - by Keksus - 07-27-2017, 02:36 PM
RE: Ar Nosurge: Ode to an Unborn Star [NPUB31579] - by Keksus - 08-13-2017, 06:21 PM
RE: Ar Nosurge: Ode to an Unborn Star [NPUB31579] - by Keksus - 08-19-2017, 12:18 PM

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