Calling All Cars [NPUA80088]
Started by AAKH1361




7 posts in this topic
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
02-03-2017, 11:17 PM -
#1
Video:
OpenGL
Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libresc.prx
- libsre.prx

PPU Decoder: Interpreter (precise)
SPU Decoder: Interpreter (precise)

Quote:F {SPU[0x2000001] Thread (CellSpursKernel1) [0x02a48]} class std::runtime_error thrown: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1064)
F {SPU[0x2000004] Thread (CellSpursKernel4) [0x02a48]} class std::runtime_error thrown: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1064)
F {SPU[0x2000003] Thread (CellSpursKernel3) [0x02a48]} class std::runtime_error thrown: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1064)
F {SPU[0x2000005] Thread (CellSpursKernel5) [0x02a48]} class std::runtime_error thrown: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1064)
F {PPU[0x1000000] Thread (main_thread) [0x0018a8f4]} class std::runtime_error thrown: Trap!
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:2190)


Messages In This Thread
RE: Calling All Cars [NPUA80088] - by aakh1361 - 02-03-2017, 11:17 PM
RE: Calling All Cars [NPUA80088] - by Asinine - 10-03-2017, 10:15 AM
RE: Calling All Cars [NPUA80088] - by Deminating - 04-09-2018, 01:22 PM
RE: Calling All Cars [NPUA80088] - by Asinine - 05-30-2018, 09:46 AM
RE: Calling All Cars [NPUA80088] - by digitaldude - 01-11-2019, 01:07 PM
RE: Calling All Cars [NPUA80088] - by digitaldude - 08-11-2019, 12:11 PM
RE: Calling All Cars [NPUA80088] - by amkqmi - 08-24-2021, 03:30 PM
RE: Calling All Cars [NPUA80088] - by digitaldude - 08-29-2021, 11:44 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)