Dead Nation [NPUA80358]
Started by BlackDaemon




3 posts in this topic
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
02-08-2017, 09:17 AM -
#2
Goes further on recent master build v0.0.1-1669d0fd (PR #2352). Crashes after level loading screen.
Code:
F {SPU[0x2000000] Thread (CellSpursKernel0)} class std::runtime_error thrown: Unknown/illegal channel (ch=69 [$ch69], value=0x7c00)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1043)
F {SPU[0x2000002] Thread (CellSpursKernel2)} class std::runtime_error thrown: Unknown/illegal channel (ch=69 [$ch69], value=0x1)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1043)

LLE used
Code:
- libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libapostsrc_mini.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libl10n.prx
    - libpamf.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libsail_rec.prx
    - libsjvtd.prx
    - libsmvd2.prx
    - libsmvd4.prx
    - libspurs_jq.prx
    - libsre.prx


Messages In This Thread
RE: Dead Nation [NPUA80358] - by BlackDaemon - 01-26-2017, 08:05 AM
RE: Dead Nation [NPUA80358] - by Asinine - 12-27-2017, 05:08 AM
RE: Dead Nation [NPUA80358] - by BlackDaemon - 02-08-2017, 09:17 AM
RE: Dead Nation [NPUA80358] - by morcy - 04-04-2017, 09:29 PM

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