Is not having LLE Modules the reason why most games freeze?
Started by mattcackles




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xXBeefyDjXx
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02-28-2016, 01:02 AM -
#5
(02-28-2016, 12:09 AM)Annie Wrote:
(02-27-2016, 11:54 PM)xXBeefyDjXx Wrote: Considering what you just said, Loading certain modules crashes, but then when you load the complete module set from "Dev_Flash" it loads, but then runs out of memory to play (Obviously, it just loaded the entirety of dev flash modules to memory and filled the 256mb with modules)

You can place whichever modules you want in the dev_flash/sys/external folder, it only loads up the ones you select in the LLE Modules window.

Plus, I don't think that's how the memory works in terms of LLE functions... I don't know how it works, though I'd guess the modules aren't loaded in those 256MB of RAM the PS3 originally has.
Also, I don't think there is a game that needs all the modules that are present in the PS3 firmware.


Like I said, I have them ALL placed in the external folder, and they are not used unless I tell them to load, but what if it referenced them under ticking them, so that it could load them when called rather than at the start, because then, it reaches closer to ps3 emulation, because I'm sure the ps3 doesnt chuck all the modules up at the start, Tongue

My guess is that they are loaded into ram as when you load them all it bugs out rpcs3 (latest build from appveyor, not the auto build) and warns something about memory. Which leads me to believe what I stated.


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RE: Is not having LLE Modules the reason why most games freeze? - by xXBeefyDjXx - 02-28-2016, 01:02 AM

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