Chaos;Child [BLJM61269]
Started by MrComputerRevo




11 posts in this topic
digitaldude
RPCS3 Tester


1
2,867 posts 554 threads Joined: Aug 2017
01-26-2017, 03:31 PM -
#8
Okay, big update.

Build: rpcs3-ReleaseLLVM-5db0f477

LLE: libresc, librtc, libspur_jq, libsre, libfiber, libpngdec, libfs

PPU: fast SPU: fast

Render: D3D12 also used Vulcan and openGL

Well, huge progress has been made since the op posted the thread. The intro and cutscenes in the game stutter quite a bit, only issue I encountered. Everything else plays at 60fps in vulcan and openGL, directx12 goes between 100-300 if you don't limit the frames. Everything is incredibly smooth and the audio is clear, no glitches or crashes while I played for around 20 minutes. You can save and load your game easy as well.


This game I think is perfectably playable start to finish on Vulcan and Directx12, but not openGL cause you can't see the menu in openGL.


Messages In This Thread
RE: Chaos;Child [BLJM61269] - by MrComputerRevo - 01-29-2016, 06:23 PM
RE: Chaos;Child [BLJM61269] - by tambre - 01-29-2016, 06:54 PM
RE: Chaos;Child [BLJM61269] - by MrComputerRevo - 01-29-2016, 07:07 PM
RE: Chaos;Child [BLJM61269] - by tambre - 01-29-2016, 07:35 PM
RE: Chaos;Child [BLJM61269] - by MrComputerRevo - 01-29-2016, 07:41 PM
RE: Chaos;Child [BLJM61269] - by tambre - 01-29-2016, 07:45 PM
RE: Chaos;Child [BLJM61269] - by MrComputerRevo - 01-29-2016, 08:00 PM
RE: Chaos;Child [BLJM61269] - by digitaldude - 01-26-2017, 03:31 PM
RE: Chaos;Child [BLJM61269] - by ssshadow - 01-26-2017, 04:38 PM
RE: Chaos;Child [BLJM61269] - by digitaldude - 01-26-2017, 05:27 PM
RE: Chaos;Child [BLJM61269] - by Neil555 - 08-12-2017, 06:49 AM
RE: Chaos;Child [BLJM61269] - by digitaldude - 08-12-2017, 08:32 AM

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