Chaos;Child [BLJM61269]
Started by MrComputerRevo




11 posts in this topic
MrComputerRevo
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01-29-2016, 07:41 PM -
#5
(01-29-2016, 07:35 PM)tambre Wrote: Renderers usually don't write anything to the log, so the best way to find the cause is to use driver debug output (from what I understand).
Also what graphics card do you have?

GTX660. Steins;Gate 0 runs 60fps on DX12 with it. I guess this "{PPU Thread[0x24] (CRI FS File Access 2)[0x0017e970]} Thread aborted
·F {rsx::thread} Exception: HRESULT = 0x80070057
(in file Emu\RSX\D3D12\D3D12Texture.cpp:90, in function `anonymous-namespace'::upload_single_texture)
Please report this to the developers." has something to do with it.


Messages In This Thread
RE: Chaos;Child [BLJM61269] - by MrComputerRevo - 01-29-2016, 06:23 PM
RE: Chaos;Child [BLJM61269] - by tambre - 01-29-2016, 06:54 PM
RE: Chaos;Child [BLJM61269] - by MrComputerRevo - 01-29-2016, 07:07 PM
RE: Chaos;Child [BLJM61269] - by tambre - 01-29-2016, 07:35 PM
RE: Chaos;Child [BLJM61269] - by MrComputerRevo - 01-29-2016, 07:41 PM
RE: Chaos;Child [BLJM61269] - by tambre - 01-29-2016, 07:45 PM
RE: Chaos;Child [BLJM61269] - by MrComputerRevo - 01-29-2016, 08:00 PM
RE: Chaos;Child [BLJM61269] - by digitaldude - 01-26-2017, 03:31 PM
RE: Chaos;Child [BLJM61269] - by ssshadow - 01-26-2017, 04:38 PM
RE: Chaos;Child [BLJM61269] - by digitaldude - 01-26-2017, 05:27 PM
RE: Chaos;Child [BLJM61269] - by Neil555 - 08-12-2017, 06:49 AM
RE: Chaos;Child [BLJM61269] - by digitaldude - 08-12-2017, 08:32 AM

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