Capcom Arcade Cabinet [NPUB30769]
Started by BlackDaemon




7 posts in this topic
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
01-06-2016, 05:21 PM -
#1
Tested on recent master build. Shows "press start button" screen with broken graphics. Shows error dialog afterwards, probably, because game trying to load some custom .sprx module
Code:
HLE: W {PPU Thread[0x41] (MBgTaskManager)[0x003815b4]} sceNp: npDrmIsAvailable(): Found DRM license file at /dev_hdd0/game/NPUB30769/USRDIR/013/modules/libgotch_blackdragon.sprx
HLE: W {PPU Thread[0x41] (MBgTaskManager)[0x003815b4]} sceNp: npDrmIsAvailable(): Using k_licensee 0x036bad25595801cdca6e30319af7826ce
HLE: W {PPU Thread[0x41] (MBgTaskManager)[0x003815b4]} sceNp: npDrmIsAvailable(): Can't find RAP file for '/dev_hdd0/game/NPUB30769/USRDIR/013/modules/libgotch_blackdragon.sprx' (titleID='NPUB30769')
G: W {PPU Thread[0x41] (MBgTaskManager)[0x003815b4]} fs::file::open('D:/rpcs3/dev_hdd0/home/00000001/exdata', 0x1) failed: error 0x5
LDR: E {PPU Thread[0x41] (MBgTaskManager)[0x003815b4]} EDAT: D:/rpcs3/dev_hdd0/game/NPUB30769/USRDIR/013/modules/libgotch_blackdragon.sprx has invalid NPD header or already decrypted.
HLE: E {PPU Thread[0x41] (MBgTaskManager)[0x00383354]} sys_prx TODO: sys_prx_load_module_on_memcontainer()
HLE: W {PPU Thread[0x1] (main_thread)[0x003306e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1fa)
HLE: W {PPU Thread[0x1] (main_thread)[0x00380ad4]} cellResc: cellRescSetWaitFlip()
HLE: W {PPU Thread[0x1] (main_thread)[0x00380ad4]} cellResc: cellRescSetWaitFlip()
HLE: W {PPU Thread[0x1] (main_thread)[0x00380ad4]} cellResc: cellRescSetWaitFlip()
TTY: load module common_ao.\n
TTY: load module cpu_m68k.\n
TTY: load module cpu_m68k_3.\n
TTY: load module cpu_z80.\n
TTY: load module cpu_z80_3.\n
TTY: load module cpu_m6502.\n
TTY: load module snddev_psg.\n
TTY: load module snddev_pcm.\n
TTY: load module snddrv_generic.\n
HLE: W {PPU Thread[0x1] (main_thread)[0x00330658]} sys_mutex: sys_mutex_create(mutex_id=*0x213a6d30, attr=*0x213a6d38)
HLE: W {PPU Thread[0x1] (main_thread)[0x00380ad4]} cellResc: cellRescSetWaitFlip()
HLE: W {PPU Thread[0x41] (MBgTaskManager)[0x00380f94]} cellGame: cellGameContentErrorDialog(type=101, errNeedSizeKB=0, dirName=*0x20001af8)


Messages In This Thread
RE: Capcom Arcade Cabinet [NPUB30769] - by BlackDaemon - 01-06-2016, 05:21 PM
RE: Capcom Arcade Cabinet [NPUB30769] - by LittleGrejmer - 01-13-2017, 07:05 PM

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