Dragon Ball: Raging Blast 2 [NPEB90287]
Started by Yagami Light9




9 posts in this topic
Yagami Light9
Unregistered


 
12-22-2015, 09:01 AM -
#1
[Image: 721c9243.png]

LOG : https://gist.github.com/SakataGintokiYT/...2be31b2d60

LLE:
cellFiber_Library v1.1
cellPngDec_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1
cell_L10N_PRX_MODULE_NAMEv1.1

Settings::
PPU - Interpreter 2
SPU - Interpreter ASMJIT
DX12
1280x720
VSync
XAudio

TTY :
Quote:[CRI ADX] ADX created the thread : name=cri_adxm_vv_proc, id=46(0x2e), priority=100(0x64)
[CRI ADX] ADX created the thread : name=cri_adxm_vsync_proc, id=48(0x30), priority=500(0x1f4)
[CRI ADX] ADX created the thread : name=cri_adxm_fs_proc, id=50(0x32), priority=600(0x258)
[CRI ADX] ADX created the thread : name=cri_adxm_idle_proc, id=52(0x34), priority=1500(0x5dc)
Error :
Quote:E Unknown module 'cellLibprof' in 'cellFiber_Library' library
E Unknown function 'cellUserTraceRegister' (0x80bc88)
E Unknown function 'cellUserTraceUnregister' (0x80bca8)
E Unknown function '0x9FB6228E' (0x80bd48)
E start func found in 'cellPngDec_Library' library (0x858000)
E stop func found in 'cellPngDec_Library' library (0x858028)
E Unknown function '0x3EF17F8C' (0x87670c)
E Unknown module 'cellLibprof' in 'cellSre_Library' library
E {PPU Thread[0x1] (main_thread)[0x008bfd88]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x008bfd88]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x008bfd88]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x008bfd88]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x008bfd88]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x008d5900]} sys_prx TODO: sys_prx_get_module_id_by_name(name=cellLibprof, flags=0, pOpt=*0x0)
E {PPU Thread[0x1] (main_thread)[0x0080bd88]} sys_prx TODO: sys_prx_get_module_id_by_name(name=cellLibprof, flags=0, pOpt=*0x0)
E {PPU Thread[0x1] (main_thread)[0x005eaad0]} cellGcmSys: cellGcmSetVBlankFrequency
E {PPU Thread[0x1] (main_thread)[0x005eaa50]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (9)
E {PPU Thread[0x1] (main_thread)[0x005eaa50]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (9)
E {PPU Thread[0x1] (main_thread)[0x005ea3d0]} cellSysutil: cellSaveDataEnableOverlay(enable=1)
E {PPU Thread[0x1] (main_thread)[0x005eaa50]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (9)
E {rsx::thread} Exception: HRESULT = 0x80070057
(in file Emu\RSX\D3D12\D3D12GSRender.cpp:439, in function D3D12GSRender::flip)
Please report this to the developers.


Messages In This Thread
RE: Dragon Ball: Raging Blast 2 [NPEB90287] - by Yagami Light9 - 12-22-2015, 09:01 AM
RE: Dragon Ball: Raging Blast 2 [NPEB90287] - by PIECE - 07-04-2016, 03:56 PM
RE: Dragon Ball: Raging Blast 2 [NPEB90287] - by cjcooper - 07-28-2017, 06:46 PM

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