Of Orcs and Men [BLES01586]
Started by John GodGames




6 posts in this topic
tambre
Unregistered


 
12-16-2015, 07:52 PM -
#2
(12-16-2015, 07:34 PM)John GodGames Wrote: Ingame with LLE.It does same thing (pausing due to errors) as mentioned BlackDaemon at BloodRayne: Betrayal.To bypass it just comment Emu.Pause() in D3D12GSRender.cpp, line 281.Thx for info BlackDaemon.

LLE info here

- also vlj can you look at it?


Looks like geometry, post-processing and texture issues. vlj could probably fix quite a lot of stuff with this.
You should also always mention or show the modules LLE'd, as per the updated guidelines.

You could also try it with this PR, as it includes many accuracy fixes and may improve the rendering.


Messages In This Thread
RE: Of Orcs and Men [BLES01586] - by John GodGames - 12-16-2015, 07:34 PM
RE: Of Orcs and Men [BLES01586] - by UaQ - lover - 04-22-2019, 04:16 AM
RE: Of Orcs and Men [BLES01586] - by tambre - 12-16-2015, 07:52 PM
RE: Of Orcs and Men [BLES01586] - by John GodGames - 12-16-2015, 08:37 PM
RE: Of Orcs and Men [BLES01586] - by flashmozzg - 12-16-2015, 09:27 PM
RE: Of Orcs and Men [BLES01586] - by ZEROx - 01-09-2016, 08:52 AM
RE: Of Orcs and Men [BLES01586] - by Darkriot - 03-06-2016, 01:18 AM

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