Puyo Puyo Tetris [BLJM61097]
Started by jonsalat




13 posts in this topic
Ekaseo
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12-27-2014, 09:28 PM -
#7
(12-27-2014, 05:57 PM)tambre Wrote:
(12-27-2014, 05:37 PM)jonsalat Wrote: Log; http://rghost.net/60008733

Seems like it uses CELL_GCM_NV4097_INLINE_ARRAY.
Don't expect this game to display anything anytime soon.

is:
Code:
E {RSXThread} TODO: CELL_GCM_NV4097_SET_CONTEXT_DMA_REPORT(0xbad68000)
hard to implement? Because I noticed that almost every game needs this.


Messages In This Thread
RE: Puyo Puyo Tetris [BLJM61097] - by jonsalat - 12-27-2014, 03:14 PM
RE: Puyo Puyo Tetris [BLJM61097] - by digitaldude - 12-24-2017, 08:40 PM
RE: Puyo Puyo Tetris [BLJM61097] - by jacky400 - 12-27-2014, 03:18 PM
RE: Puyo Puyo Tetris [BLJM61097] - by jonsalat - 12-27-2014, 03:40 PM
RE: Puyo Puyo Tetris [BLJM61097] - by tambre - 12-27-2014, 05:10 PM
RE: Puyo Puyo Tetris [BLJM61097] - by jonsalat - 12-27-2014, 05:37 PM
RE: Puyo Puyo Tetris [BLJM61097] - by tambre - 12-27-2014, 05:57 PM
RE: Puyo Puyo Tetris [BLJM61097] - by Ekaseo - 12-27-2014, 09:28 PM
RE: Puyo Puyo Tetris [BLJM61097] - by tambre - 12-27-2014, 09:31 PM
RE: Puyo Puyo Tetris [BLJM61097] - by BlackDaemon - 12-13-2015, 11:40 PM
RE: Puyo Puyo Tetris [BLJM61097] - by xAgentG - 06-11-2016, 09:40 AM
RE: Puyo Puyo Tetris [BLJM61097] - by Annie - 06-11-2016, 07:40 PM
RE: Puyo Puyo Tetris [BLJM61097] - by xAgentG - 06-11-2016, 09:25 PM
RE: Puyo Puyo Tetris [BLJM61097] - by Woovie - 08-06-2017, 07:51 AM

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