05-11-2019, 04:27 PM -
RPCS3 v0.0.6-8090-3623f434 Alpha | HEAD | Firmware version: 4.84
AMD Ryzen 7 1700 Eight-Core Processor | 8 Threads | 15.94 GiB RAM | AVX+
GPU: NVIDIA Geforce GTX 1070
Status: In-game
As of 8066, everything was more or less fine. Game ran at solid full-speed after disabling SMT. However, both "New machine" and Sunset Heights track just show a black screen behind the HUD, making certain parts impossible to unlock (thus, not enough for playable status). There was an older version (7096 IIRC) where the screen was tinted red instead, so I'd say there was a regression at some point. In OpenGL, you can sometimes see a blurred screen on the top left corner sometimes, on top of the black screen.
As of 8090, LLVM Recompiler for the SPU results in a crash when either the Intro starts, or a car shows. ASMJIT still seems enough for full-speed.
AMD Ryzen 7 1700 Eight-Core Processor | 8 Threads | 15.94 GiB RAM | AVX+
GPU: NVIDIA Geforce GTX 1070
Status: In-game
As of 8066, everything was more or less fine. Game ran at solid full-speed after disabling SMT. However, both "New machine" and Sunset Heights track just show a black screen behind the HUD, making certain parts impossible to unlock (thus, not enough for playable status). There was an older version (7096 IIRC) where the screen was tinted red instead, so I'd say there was a regression at some point. In OpenGL, you can sometimes see a blurred screen on the top left corner sometimes, on top of the black screen.
As of 8090, LLVM Recompiler for the SPU results in a crash when either the Intro starts, or a car shows. ASMJIT still seems enough for full-speed.