MotorStorm: Pacific Rift [BCES00129]
Started by Dante38490




51 posts in this topic
Dante38490
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11-20-2015, 02:59 PM -
#1
Show first Logo loading with one Hack.
in CellSpurs.cpp in line 2954
Change "1" in "0".
After extract ms2.psarc on folder USRDIR and rename or delete ms2.psarc, same like me rename ms2_.psarc
Only works in OpenGL
Not works on DX12, actually crash, @vlj help for that ? :3
Crash Caused By "unreachable( "Unimplemented Texture format&quotWink;" in D3D12Formats.cpp in line 194
hmm like Jet Set Radio ^^



After log show
Quote:E {PPU[0x8d] Thread (206315a0)[0x0022d858]} Exception: Access violation reading location 0x10
(in file ..\Utilities\Thread.cpp:1122, in function _se_translator)
Just Press resume

Another Hack for this Game in CellFont.cpp in line 588 and 638
Add "return-1; //" before "throw EXCEPTION("&quotWink;" for both.

Log



Messages In This Thread
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 11-20-2015, 02:59 PM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 11-22-2015, 03:33 AM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by tambre - 11-22-2015, 06:51 AM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 08-07-2017, 08:53 PM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by legend80 - 08-08-2017, 04:35 AM

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