Graphical Intensities
Started by TyWillems19




8 posts in this topic
TyWillems19
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08-03-2015, 12:26 AM -
#4
That picture Smile haha

I figure that at this stage in RPCS3 development, it is highly unlikely to get anything to compile, even KH 1.5/2.5.

Although, maybe it will be easier to compile when the time comes versus something like Final Fantasy XIII (sorry I play a lot of RPGs lol).

I am excited to be getting my Alienware Alpha so I can keep up with the newest development.

Do we have any news about loading 3D environments with the emulator, to any extent yet? I have seen that they are getting the menu functionality and virtually a perfect 60fps on the opening of Disgaea 4.

Quote:Games with better graphics are probably harder to emulate as they probably make use of more functions that need to be emulated, which means more work for the processor in your computer, and therefore lower performance. I would guess that KH 1,5 also makes use of currently unfinished things like cellSpurs (crap that is part of the PS3) and therefore it would probably not run at all, but you can always try.

By the way, do you happen to know what vital components are missing for better emulation at this point? You mention cellSpurs, what is that exactly? Just curious.


Messages In This Thread
RE: Graphical Intensities - by TyWillems19 - 08-01-2015, 07:49 PM
RE: Graphical Intensities - by ssshadow - 08-02-2015, 12:15 PM
RE: Graphical Intensities - by ZeCoxao - 08-02-2015, 09:50 PM
RE: Graphical Intensities - by TyWillems19 - 08-03-2015, 12:26 AM
RE: Graphical Intensities - by tambre - 08-03-2015, 06:12 AM
RE: Graphical Intensities - by TyWillems19 - 08-03-2015, 04:06 PM
RE: Graphical Intensities - by derpf - 08-03-2015, 04:21 PM
RE: Graphical Intensities - by TyWillems19 - 08-03-2015, 07:04 PM
RE: Graphical Intensities - by flashmozzg - 08-04-2015, 04:20 PM

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