RetroArch [SSNE10000]
Started by ps0ne




6 posts in this topic
ps0ne
Member


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304 posts 59 threads Joined: Oct 2017
01-16-2015, 07:52 PM -
#1
RetroArch is engine for many emulators that works on Ps3.

When start game from gui it shows this:
Code:
HLE: ! path: /dev_hdd0/game/
HLE: W No pause.bin found, Auto Pause will not work.
HLE: W No pause.bin found, Auto Pause will not work.
LDR: ! Loading 'E:/dyskfgry/emu/Emulatory PS3/rpcs3/dev_hdd0/game/SSNE10000/USRDIR/BOOT.BIN'...
LDR: !  
LDR: ! Mount info:
LDR: ! /dev_usb000/ -> E:/dyskfgry/emu/Emulatory PS3/rpcs3/dev_usb000/
LDR: ! /dev_flash/ -> E:/dyskfgry/emu/Emulatory PS3/rpcs3/dev_flash/
LDR: ! /host_root/ ->
LDR: ! /dev_hdd0/ -> E:/dyskfgry/emu/Emulatory PS3/rpcs3/dev_hdd0/
LDR: ! /dev_hdd1/ -> E:/dyskfgry/emu/Emulatory PS3/rpcs3/dev_hdd1/
LDR: ! /dev_bdvd/ -> E:/dyskfgry/emu/Emulatory PS3/rpcs3/dev_hdd0/game/SSNE10000/../
LDR: ! /dev_usb/ -> E:/dyskfgry/emu/Emulatory PS3/rpcs3/dev_usb000/
LDR: !  
LDR: ! Title: RetroArch
LDR: ! Serial: SSNE10000
LDR: !  
LDR: E loader::init() failed: Broken file
MEM: ! Initializing memory: base_addr = 0x140850000
MEM: ! Memory initialized.
LDR: ! Imported function 'sys_net_initialize_network_ex' in 'sys_net' module  (HLE)
LDR: ! Imported function 'sys_net_finalize_network' in 'sys_net' module  (HLE)
LDR: ! Imported function 'cellPadInit' in 'sys_io' module  (HLE)
LDR: ! Imported function 'cellPadEnd' in 'sys_io' module  (HLE)
LDR: ! Imported function 'cellPadGetData' in 'sys_io' module  (HLE)
LDR: ! Imported function 'cellSysmoduleUnloadModule' in 'cellSysmodule' module  (HLE)
LDR: ! Imported function 'cellSysmoduleLoadModule' in 'cellSysmodule' module  (HLE)
LDR: ! Imported function 'cellSysutilRegisterCallback' in 'cellSysutil' module  (HLE)
LDR: ! Imported function 'cellGameContentPermit' in 'cellGame' module  (HLE)
LDR: ! Imported function 'cellGameBootCheck' in 'cellGame' module  (HLE)
LDR: ! Imported function 'sceNpTerm' in 'sceNp' module  (HLE)
LDR: ! Imported function 'sceNpInit' in 'sceNp' module  (HLE)
LDR: ! Imported function 'sceNpDrmProcessExitSpawn2' in 'sceNp' module  (HLE)
LDR: ! Imported function 'sys_lwmutex_lock' in 'sysPrxForUser' module  (HLE)
LDR: ! Imported function 'sys_lwmutex_unlock' in 'sysPrxForUser' module  (HLE)
LDR: ! Imported function '_sys_process_atexitspawn' in 'sysPrxForUser' module  (HLE)
LDR: ! Imported function 'sys_lwmutex_create' in 'sysPrxForUser' module  (HLE)
LDR: ! Imported function 'sys_ppu_thread_get_id' in 'sysPrxForUser' module  (HLE)
LDR: ! Imported function 'sys_prx_register_library' in 'sysPrxForUser' module  (HLE)
LDR: ! Imported function 'sys_initialize_tls' in 'sysPrxForUser' module  (HLE)
LDR: ! Imported function 'sys_time_get_system_time' in 'sysPrxForUser' module  (HLE)
LDR: ! Imported function '_sys_process_at_Exitspawn' in 'sysPrxForUser' module  (HLE)
LDR: ! Imported function 'sys_prx_exitspawn_with_level' in 'sysPrxForUser' module  (HLE)
LDR: ! Imported function 'sys_lwmutex_destroy' in 'sysPrxForUser' module  (HLE)
LDR: ! Imported function 'sys_process_exit' in 'sysPrxForUser' module  (HLE)
LDR: ! Imported function 'sys_game_process_exitspawn' in 'sysPrxForUser' module  (HLE)
HLE: W {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex warning: sys_lwmutex_create(lwmutex_addr=0x71df8, attr_addr=0x2b0b8)
HLE: ! {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 3
HLE: W {PPU[1] Thread (main_thread)[0x00025350]} sys_memory warning: sys_memory_get_user_memory_size(mem_info_addr=0xd000fc04)
HLE: W {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex warning: sys_lwmutex_create(lwmutex_addr=0x71c00, attr_addr=0x2b0b8)
HLE: ! {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 4
HLE: W {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex warning: sys_lwmutex_create(lwmutex_addr=0x71388, attr_addr=0x2b0b8)
HLE: ! {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 5
HLE: W {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex warning: sys_lwmutex_create(lwmutex_addr=0x713b0, attr_addr=0x2b0b8)
HLE: ! {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 6
HLE: W {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex warning: sys_lwmutex_create(lwmutex_addr=0x713d8, attr_addr=0x2b0b8)
HLE: ! {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 7
HLE: W {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex warning: sys_lwmutex_create(lwmutex_addr=0x712c0, attr_addr=0x2b0b8)
HLE: ! {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 8
HLE: W {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex warning: sys_lwmutex_create(lwmutex_addr=0x712e8, attr_addr=0x2b0b8)
HLE: ! {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 9
HLE: W {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex warning: sys_lwmutex_create(lwmutex_addr=0x71310, attr_addr=0x2b0b8)
HLE: ! {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 10
HLE: W {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex warning: sys_lwmutex_create(lwmutex_addr=0x71338, attr_addr=0x2b0b8)
HLE: ! {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 11
HLE: W {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex warning: sys_lwmutex_create(lwmutex_addr=0x71360, attr_addr=0x2b0b8)
HLE: ! {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 12
TTY: RetroArch Salamander: Registering system utility callback...
HLE: W {PPU[1] Thread (main_thread)[0x00077004]} cellSysutil warning: cellSysutilRegisterCallback(slot=0, func_addr=0x30090, userdata=0x0)
HLE: W {PPU[1] Thread (main_thread)[0x00075010]} cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_IO)
HLE: W {PPU[1] Thread (main_thread)[0x00075010]} cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_FS)
HLE: W {PPU[1] Thread (main_thread)[0x00075010]} cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME)
HLE: W {PPU[1] Thread (main_thread)[0x00075010]} cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_NET)
HLE: W {PPU[1] Thread (main_thread)[0x00075010]} cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_NP)
HLE: W {PPU[1] Thread (main_thread)[0x0002e004]} sys_net warning: sys_net_initialize_network_ex(param_addr=0xd000fc40)
HLE: W {PPU[1] Thread (main_thread)[0x0007b010]} sceNp warning: sceNpInit(mem_size=0x20000, mem_addr=0x31160)
HLE: W {PPU[1] Thread (main_thread)[0x00079010]} cellGame warning: cellGameBootCheck(type_addr=0xd000ec10, attributes_addr=0xd000ec14, size_addr=0xd000ec18, dirName_addr=0xd000ec28)
TTY: RetroArch Salamander: cellGameBootCheck() OK.
TTY: RetroArch Salamander: Directory name: [SSNE10000].
TTY: RetroArch Salamander:  HDD Free Size (in KB) = [40000000] Size (in KB) = [-1] System Size (in KB) = [0].
TTY: RetroArch Salamander: RetroArch was launched on HDD.
HLE: W {PPU[1] Thread (main_thread)[0x00079004]} cellGame warning: cellGameContentPermit(contentInfoPath_addr=0xd000ec48, usrdirPath_addr=0x72420)
TTY: RetroArch Salamander: cellGameContentPermit() OK.
TTY: RetroArch Salamander: contentInfoPath : [/dev_hdd0/game/SSNE10000].
TTY: RetroArch Salamander: usrDirPath : [/dev_hdd0/game/SSNE10000/USRDIR].
HLE: W {PPU[1] Thread (main_thread)[0x00073004]} sys_io warning: cellPadInit(max_connect=7)
HLE: ! {PPU[1] Thread (main_thread)[0x0001fe14]} sys_fs: "/dev_hdd0/game/SSNE10000/USRDIR/retroarch.cfg" opened: fd = 13
HLE: W {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex warning: sys_lwmutex_create(lwmutex_addr=0x301100a0, attr_addr=0x2b0b8)
HLE: ! {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 14
HLE: W {PPU[1] Thread (main_thread)[0x0001fd8c]} sys_fs warning: cellFsClose(fd=13)
HLE: W {PPU[1] Thread (main_thread)[0x0007d07c]} sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0x301100a0)
HLE: E {PPU[1] Thread (main_thread)[0x0001fe14]} sys_fs error: "/dev_hdd0/game/SSNE10000/USRDIR/cores/CORE.SELF" not found! flags: 0x00000000
HLE: ! {PPU[1] Thread (main_thread)[0x0001fe14]} sys_fs: "/dev_hdd0/game/SSNE10000/USRDIR/retroarch.cfg" opened: fd = 15
HLE: W {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex warning: sys_lwmutex_create(lwmutex_addr=0x30110100, attr_addr=0x2b0b8)
HLE: ! {PPU[1] Thread (main_thread)[0x0007d028]} sys_lwmutex: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 16
HLE: W {PPU[1] Thread (main_thread)[0x0001fd8c]} sys_fs warning: cellFsClose(fd=15)
HLE: W {PPU[1] Thread (main_thread)[0x0007d07c]} sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0x30110100)
TTY: RetroArch Salamander: Start [/dev_hdd0/game/SSNE10000/USRDIR/cores/fb_alpha_libretro_ps3.SELF] found in retroarch.cfg.
TTY: RetroArch Salamander: Attempt to load executable: [/dev_hdd0/game/SSNE10000/USRDIR/cores/fb_alpha_libretro_ps3.SELF].
HLE: W {PPU[1] Thread (main_thread)[0x0007b01c]} sceNp warning: sceNpDrmProcessExitSpawn2()
G: E {PPU[1] Thread (main_thread)[0x0007b01c]} Exception: Access violation reading location 0x0 (is_alive=1, m_last_syscall=0xe6c8f3f9 (sceNpDrmProcessExitSpawn2))
G: ! {PPU[1] Thread (main_thread)[0x0007b01c]} Registers:
=========
GPR[0] = 0x7b018
GPR[1] = 0xd000fad0
GPR[2] = 0xe6c8f3f9
GPR[3] = 0x0
GPR[4] = 0x72020
GPR[5] = 0xd000fc40
GPR[6] = 0x0
GPR[7] = 0xd000fb40
GPR[8] = 0x100
GPR[9] = 0x3e8
GPR[10] = 0x70
GPR[11] = 0xe6c8f3f9
GPR[12] = 0x7a010
GPR[13] = 0x30007060
GPR[14] = 0x0
GPR[15] = 0x0
GPR[16] = 0x0
GPR[17] = 0x0
GPR[18] = 0x0
GPR[19] = 0x0
GPR[20] = 0x0
GPR[21] = 0x0
GPR[22] = 0x0
GPR[23] = 0x0
GPR[24] = 0x0
GPR[25] = 0x0
GPR[26] = 0x81000
GPR[27] = 0x82000
GPR[28] = 0x1
GPR[29] = 0x1
GPR[30] = 0x30ff8
GPR[31] = 0x72020
FPR[0] = 0
FPR[1] = 0
FPR[2] = 0
FPR[3] = 0
FPR[4] = 0
FPR[5] = 0
FPR[6] = 0
FPR[7] = 0
FPR[8] = 0
FPR[9] = 0
FPR[10] = 0
FPR[11] = 0
FPR[12] = 0
FPR[13] = 0
FPR[14] = 0
FPR[15] = 0
FPR[16] = 0
FPR[17] = 0
FPR[18] = 0
FPR[19] = 0
FPR[20] = 0
FPR[21] = 0
FPR[22] = 0
FPR[23] = 0
FPR[24] = 0
FPR[25] = 0
FPR[26] = 0
FPR[27] = 0
FPR[28] = 0
FPR[29] = 0
FPR[30] = 0
FPR[31] = 0
VPR[0] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[1] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[2] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[3] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[4] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[5] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[6] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[7] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[8] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[9] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[10] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[11] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[12] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[13] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[14] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[15] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[16] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[17] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[18] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[19] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[20] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[21] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[22] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[23] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[24] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[25] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[26] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[27] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[28] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[29] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[30] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[31] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
CR = 0x28000082
LR = 0x10e1c
CTR = 0x7b018
XER = 0x0 [CA=0 | OV=0 | SO=4294967296]
FPSCR = 0x0 [RN=0 | NI=0 | XE=0 | ZE=0 | UE=0 | OE=0 | VE=0 | VXCVI=0 | VXSQRT=0 | VXSOFT=0 | FPRF=0 | FI=0 | FR=0 | VXVC=0 | VXIMZ=0 | VXZDZ=0 | VXIDI=0 | VXISI=0 | VXSNAN=0 | XX=0 | ZX=0 | UX=0 | OX=0 | VX=0 | FEX=0 | FX=0]
Other retroarch homebrews pass exitprocessspawn2 error and shows something else - look at Pointman or standalone Snes9xn

===============
Some elfs works when directly booted from directory. For example mame 078 pictures from rsx debugger and log:

Added complete tty log
Code:
RetroArch [WARN] :: Started from Salamander, auto-game start disabled.
RetroArch [ERROR] :: cellGameBootCheck() Error: 0x8002cb09.
RetroArch: Loading default config.
RetroArch: Environ SET_VARIABLES.
RetroArch: Core option:
RetroArch:     Description: Frameskip
RetroArch:     Key: mame2003-frameskip
RetroArch:     Current value: 0
RetroArch:     Possible values:
RetroArch:         0
RetroArch:         1
RetroArch:         2
RetroArch:         3
RetroArch:         4
RetroArch:         5
RetroArch: Core option:
RetroArch:     Description: MK2/MK3 DCS Speedhack
RetroArch:     Key: mame2003-dcs-speedhack
RetroArch:     Current value: disabled
RetroArch:     Possible values:
RetroArch:         disabled
RetroArch:         enabled
RetroArch: Video @ fullscreen
RetroArch [WARN] :: 0RGB1555 pixel format is deprecated, and will be slower. For 15/16-bit, RGB565 format is preferred.
RGLGCM resource: MClk: 650.000000 Mhz NVClk: 500.000000 Mhz
RGLGCM resource: Video Memory: 249 MB
RGLGCM resource: localAddress mapped at c0000000
RGLGCM resource: push buffer at 302bf000 - 302ff000 (size = 0x40000), offset=0xbf000
RGLGCM resource: dma control at 26db000
RetroArch: [PSGL Context]: Setting triple buffering.
RetroArch: Found GL context: ps3
RetroArch: Detecting screen resolution 1280x720.
RetroArch: [GL]: Vendor: RetroArch, Renderer: RGL.
RetroArch: [GL]: Version: 2.00.
RetroArch: Querying GL extension: ARB_texture_float => exists
RetroArch: GL: Using resolution 1280x720
RetroArch: [GL]: Using Cg shader backend.
RetroArch: Loading stock Cg file.
RetroArch: GL: Using 4 textures.
RetroArch: GL: Loaded 1 program(s).
RetroArch [ERROR] :: ps3graphics_load_jpeg(): error.
RetroArch: No ROM, starting dummy core.
=== Build =======================================
Compiler: SNC (34001) 32-bit
Built: Mar 10 2014
Version: 1.0.0.2
=================================================
RetroArch: [CPUID]: VMX: 1
RetroArch: Environ SET_PIXEL_FORMAT: RGB565.
RetroArch: Version of libretro API: 1
RetroArch: Compiled against API: 1
RetroArch: Set audio input rate to: 29970.03 Hz.
RetroArch: GL VSync => on
RetroArch: Video @ 960x720
RetroArch: Reinitializing textures (512 x 512 @ 16 bpp)
RetroArch: Reiniting FBO.
RetroArch: Sinc resampler [C]
RetroArch: SINC params (12 phase bits, 8 taps).
RetroArch: SRAM will not be saved.
RetroArch: rarch_main_init_wrap() succeeded.
RetroArch: GL VSync => on


Messages In This Thread
RE: RetroArch [SSNE10000] - by ps0ne - 01-16-2015, 07:52 PM
RE: RetroArch [SSNE10000] - by ps0ne - 09-03-2015, 11:03 AM
RE: RetroArch [SSNE10000] - by ps0ne - 09-14-2015, 10:31 PM
RE: RetroArch [SSNE10000] - by flashmozzg - 09-14-2015, 10:32 PM
RE: RetroArch [SSNE10000] - by ps0ne - 09-14-2015, 10:37 PM
RE: RetroArch [SSNE10000] - by ps0ne - 11-06-2015, 12:27 AM
RE: RetroArch [SSNE10000] - by sakura leite costa - 11-06-2015, 07:36 AM

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