Noob help: GL renderer
Started by gamenoob




7 posts in this topic
gamenoob
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10-30-2014, 01:10 PM -
#1
Hi,
recently I got interest in emulation. I was lurking rpcs3 source code on github. There was a gl renderer.
https://github.com/DHrpcs3/rpcs3/blob/master/GL/glext.h

I look at them. It was full of macro with specific addresses and function prototypes. What are they actually? For example: look at this line.
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033

Now it says, whenever I say "GL_UNSIGNED_SHORT_4_4_4_4", it is equal to an address of "0x8033". But what is in that address?


Messages In This Thread
RE: Noob help: GL renderer - by gamenoob - 10-30-2014, 01:10 PM
RE: Noob help: GL renderer - by Ashe - 10-30-2014, 01:23 PM
RE: Noob help: GL renderer - by gamenoob - 10-30-2014, 01:37 PM
RE: Noob help: GL renderer - by Bigpet - 10-30-2014, 02:49 PM
RE: Noob help: GL renderer - by tambre - 10-30-2014, 02:52 PM
RE: Noob help: GL renderer - by gamenoob - 10-30-2014, 03:28 PM
RE: Noob help: GL renderer - by Bigpet - 10-30-2014, 04:10 PM
RE: Noob help: GL renderer - by gamenoob - 11-01-2014, 06:43 AM

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