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Saint Seiya Brave Soldiers [BLES01936]
#9
(12-16-2014, 01:17 PM)tambre Wrote:
(12-16-2014, 01:15 PM)Ru4slan Wrote:
(12-16-2014, 10:20 AM)derpf Wrote:
(12-15-2014, 05:53 PM)Ru4slan Wrote: Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blo...20Soldiers

Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdpt...cs3-x64.7z

Game stopping on E {RSXThread} TODO: CELL_GCM_NV4097_INLINE_ARRAY(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x44340000, 0x0, 0x0, 0x3f800000, 0x44a00000, 0x44340000, 0x0, 0x3f800000, 0x3f800000, 0x44a00000, 0x0, 0x0, 0x3f800000, 0x0) and after check data.

This is very well known - inline vertex drawing is unimplemented and will almost always cause a crash.
No.Game just stop and 60 % CPU usage.And all.After check data-other GCM log(function) stop.
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Messages In This Thread
RE: Saint Seiya Brave Soldiers [BLES01936] - by Cyrax_X(Ru4slan has banned) - 08-25-2014, 07:49 PM
RE: Saint Seiya Brave Soldiers [BLES01936] - by tambre - 08-25-2014, 08:47 PM
RE: Saint Seiya Brave Soldiers [BLES01936] - by Cyrax_X(Ru4slan has banned) - 08-25-2014, 10:47 PM
RE: Saint Seiya Brave Soldiers [BLES01936] - by Cyrax_X(Ru4slan has banned) - 08-26-2014, 08:23 AM
RE: Saint Seiya Brave Soldiers [BLES01936] - by Ru4slan - 12-14-2014, 10:03 AM
RE: Saint Seiya Brave Soldiers [BLES01936] - by Ru4slan - 12-15-2014, 05:53 PM
RE: Saint Seiya Brave Soldiers [BLES01936] - by derpf - 12-16-2014, 10:20 AM
RE: Saint Seiya Brave Soldiers [BLES01936] - by tambre - 12-16-2014, 01:17 PM
RE: Saint Seiya Brave Soldiers [BLES01936] - by Ru4slan - 12-16-2014, 01:19 PM
RE: Saint Seiya Brave Soldiers [BLES01936] - by tambre - 12-16-2014, 01:29 PM
RE: Saint Seiya Brave Soldiers [BLES01936] - by supernamekssj - 02-02-2016, 02:38 AM
RE: Saint Seiya Brave Soldiers [BLES01936] - by tambre - 02-02-2016, 05:42 AM

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