Build Success
Started by jzx




12 posts in this topic
jzx
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07-25-2014, 05:38 AM -
#2
Regarding Ethernet, every game/homebrew I have seen so far just uses the sys_net module, which is just a wrapper of the lv2 syscalls http://www.psdevwiki.com/ps3/LV2_Functio...t_Syscalls
We haven't implemented those lv2 syscalls either, but we are high-level emulating that module as well (it works just like "sys/socket.h" on Linux, just with few differences SCE introduced just to fuck with us). And it actually works fine for some games. For example, I remember some FTP server homebrew (there was a thread by @ssshadow about it afaik) that you can run on RPCS3, so that any computer in your LAN can access to /dev_hdd0/ via FTP. Sending files is slow as fuck though. Big Grin

Great , may tcpdump be useful to debug things ?

So yeah, connectivity between PS3s and RPCS3 vía LAN should be possible. However, due to RPCS3s slowness and poor RSX emulation, among several other issues, make that impractical for now. Tongue
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Another question i have is i own few ps3 (fat 40/60) sata hard drives is it possible to use those as raw device for example ?


Messages In This Thread
RE: Build Success - by jzx - 07-22-2014, 11:10 AM
RE: Build Success - by jzx - 07-25-2014, 05:38 AM
RE: Build Success - by Bigpet - 07-25-2014, 06:22 AM
RE: Build Success - by jzx - 07-27-2014, 10:37 AM
RE: Build Success - by Bigpet - 07-27-2014, 11:42 AM
RE: Build Success - by jzx - 07-30-2014, 10:11 AM
RE: Build Success - by ssshadow - 07-30-2014, 11:00 AM
RE: Build Success - by jzx - 07-30-2014, 01:28 PM
RE: Build Success - by ssshadow - 07-30-2014, 03:33 PM
RE: Build Success - by jzx - 07-30-2014, 09:28 PM
RE: Build Success - by ssshadow - 07-30-2014, 10:18 PM
RE: Build Success - by derpf - 07-31-2014, 07:15 AM
RE: Build Success - by jzx - 07-31-2014, 09:57 AM

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