Mantle and DirectX 12
Started by hassanrazza




12 posts in this topic
hlide
Unregistered


 
04-11-2014, 08:57 AM -
#11
(04-10-2014, 08:28 PM)bellysaga Wrote: I am working on a PS4 emulator/VM, but very little can be added to it at this point (working on a VM-like translator for opcodes from Bochs now):
http://www.github.com/ghaststeam/ps4emx

Mantle will used to compliment DX and/or OpenGL since it's primarily Windows targeted only. The GPU is not going to be a big deal to emulate, fortunately, but the only thing that will be committed is just a semi-altered Bochs x86 with 8-cores and a few tweaks.

hem... if you're planing a BOCHS-like emulator, you won't achieve a decent fullspeed emulator. You'd better take the same road, say, as VirtualBox with hypervisor capabilities but at a higher level than emulating some specific chipsets. Of course, it means you need a processor which has the same instruction set and that you can intercept the calls to external modules pertaining to operating system or user drivers to run native ones.


Messages In This Thread
RE: Mantle and DirectX 12 - by hassanrazza - 04-10-2014, 07:56 PM
RE: Mantle and DirectX 12 - by LittleGrejmer - 04-10-2014, 08:05 PM
RE: Mantle and DirectX 12 - by bellysaga - 04-10-2014, 08:28 PM
RE: Mantle and DirectX 12 - by Bigpet - 04-11-2014, 12:03 AM
RE: Mantle and DirectX 12 - by bellysaga - 04-11-2014, 03:48 AM
RE: Mantle and DirectX 12 - by Bigpet - 04-11-2014, 03:54 AM
RE: Mantle and DirectX 12 - by hassanrazza - 04-11-2014, 04:04 AM
RE: Mantle and DirectX 12 - by derpf - 04-11-2014, 04:33 AM
RE: Mantle and DirectX 12 - by Bigpet - 04-11-2014, 05:43 AM
RE: Mantle and DirectX 12 - by Ashe - 04-11-2014, 06:38 AM
RE: Mantle and DirectX 12 - by hlide - 04-11-2014, 08:57 AM
RE: Mantle and DirectX 12 - by Hykem - 04-11-2014, 06:57 PM
RE: Mantle and DirectX 12 - by mr.devolver - 04-16-2014, 01:21 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)