null cmd error
Started by hkrider




3 posts in this topic
ssshadow
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03-29-2014, 11:11 PM -
#4
Sorry, but no. The null command error is probably just what happens when the game tries to continue after failing several spurs and gcm commands.

Spurs and gcm are massive massive sets of instructions for multi threading and related things, and graphics. They are extremely important core functions of any games that use them, and no game that rely on these will run very far, if anywhere, for a good while until they are implemented. You can track progress on the official roadmap here: https://github.com/DHrpcs3/rpcs3/wiki/Roadmap

One exception that I can think of is the Arkedo series. Spurs is only used in the audio thread, so the game works, but with no sound.


Messages In This Thread
RE: null cmd error - by hkrider - 03-29-2014, 12:51 AM
RE: null cmd error - by ssshadow - 03-29-2014, 09:44 AM
RE: null cmd error - by hkrider - 03-29-2014, 10:51 PM
RE: null cmd error - by ssshadow - 03-29-2014, 11:11 PM

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