Assault Heroes [NPUB30028]
Started by emunewzdecade




7 posts in this topic
emunewzdecade
Unregistered


 
04-02-2014, 03:13 AM -
#2
infinite loop:
[E : RSXThread]: TODO: cellGcmSetVertexDataBaseOffset(0x0, 0x0)

Code:
[E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
[E : RSXThread]: TODO: cellGcmSetVertexDataBaseOffset(0x0, 0x0)
[E : RSXThread]: TODO: cellGcmSetVertexDataBaseOffset(0x0, 0x0)
[E : RSXThread]: TODO: cellGcmSetVertexDataBaseOffset(0x0, 0x0)
[E : RSXThread]: TODO: cellGcmSetVertexDataBaseOffset(0x0, 0x0)
[E : RSXThread]: TODO: cellGcmSetVertexDataBaseOffset(0x0, 0x0)
[E : RSXThread]: TODO: cellGcmSetVertexDataBaseOffset(0x0, 0x0)
[E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
[E : RSXThread]: TODO: cellGcmSetVertexDataBaseOffset(0x0, 0x0)
[E : RSXThread]: TODO: cellGcmSetVertexDataBaseOffset(0x0, 0x0)
[E : RSXThread]: TODO: cellGcmSetVertexDataBaseOffset(0x0, 0x0)
[E : RSXThread]: TODO: cellGcmSetVertexDataBaseOffset(0x0, 0x0)
[E : RSXThread]: TODO: cellGcmSetVertexDataBaseOffset(0x0, 0x0)
[E : RSXThread]: TODO: cellGcmSetVertexDataBaseOffset(0x0, 0x0)
[W : PPU[68] Thread (RenderPTask)[0x002719a0]]: sys_mutex warning: sys_mutex_lock(id=46) aborted
[! : RSXThread]: RSX thread exit...
[!]: Mutex(47) was owned by thread 68 (recursive=1)
[!]: Mutex(46) was owned by thread 1 (recursive=1)
[!]: Closing memory...


Messages In This Thread
RE: Assault Heroes [NPUB30028] - by emunewzdecade - 03-26-2014, 09:18 PM
RE: Assault Heroes [NPUB30028] - by emunewzdecade - 04-02-2014, 03:13 AM
RE: Assault Heroes [NPUB30028] - by emunewzdecade - 07-16-2014, 05:52 AM
RE: Assault Heroes [NPUB30028] - by ps0ne - 12-14-2014, 11:28 AM
RE: Assault Heroes [NPUB30028] - by tambre - 12-14-2014, 11:42 AM
RE: Assault Heroes [NPUB30028] - by BlackDaemon - 01-06-2016, 10:05 AM
RE: Assault Heroes [NPUB30028] - by BlackDaemon - 02-08-2017, 02:27 AM
RE: Assault Heroes [NPUB30028] - by digitaldude - 05-26-2017, 11:14 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)